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A jam submission

Size MattersView game page

A ball physics puzzle game.
Submitted by Buck Wild Games (@BuckWildGames) — 1 day, 9 hours before the deadline
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Size Matters's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24733.0103.010
Creativity#33513.0313.031
Overall#40662.7112.711
Style#57572.0922.092

Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can scale the ball up and down.

Development Time

48 hours

(Optional) Please credit all assets you've used
Audio sourced from OpenGameArt.org

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Comments

Viewing comments 20 to 1 of 53 · Previous page · First page
Submitted(+1)

Fun game, but like others have said, the controls feel strange. I think that simply using WASD for controls would have made it feel a bit less janky.

Submitted(+1)

Controls seem a bit off, but a great idea! 

(I can't beat level 3 help)

Submitted(+1)

Nice game, the scaling mechanic with the mass was cool.

Submitted(+1)

control and perspective feel weird, the idea of ball scaling is good

Submitted(+1)

I was able to get the hang of the controls eventually, but it never really felt like the ball was rolling 'towards' the cursor. I think maybe if you had in invisible plane at the same height as the ball and raycasted into that to get the point the ball would roll towards it would've worked better.

I liked the difficulty curve of this game. They way that each level ramped up felt natural and the difficulty always felt about right for how far into the game I was.

Developer(+1)

Thanks for playing! I'm glad you were able to get the hang of the controls.

Submitted(+1)

I really like the idea and how the different ball sizes affect movement. The perspective is a bit weird though, felt like the ball sometimes just rolled in the wrong direction.

Developer(+1)

I find that it is easier to control if you keep the cursor close to the ball. I know it can be hard to get the hang of. thanks for playing!

Submitted(+1)

Solid puzzle game,  however, I had a big issue with the perspective. It was really hard to keep the ball aligned, especially on those small pathways when it is following the mouse and I could not tell which direction it was going to move because of  the locked camera. I think it would've played much better if you used arrow keys or WASD to instead move the ball, but kept the size changing to the scroll wheel.  Other than that, pretty decent :P

Developer

Thanks, I'm glad you enjoyed the puzzles I wanted to add some more obstacle types like teeter totter and such, but busy schedule right now. I tried the WASD controls but it almost felt too easy to control and the controls add another layer of challenge. I find that it is much easier to control if you keep the cursor close to the ball.

(+1)

Pretty cool concept!

Pretty cool concept!

Submitted(+1)

web controls are horrible

Developer

Sorry you had difficulty with the controls. I find it easier if you keep the cursor close to the ball, hope that helps. Thanks for playing!

(+1)

I beg you to make more levels! Like this was actualy so much fun to mess around all the litle fisic exploits. Like on level5 on that right turn in the begining, if you gain momentum while small, than turn right a litle soner and right before you hit the ledge turn big, you are able to jump over the black wall and land on the second platform.

5 stars enjoyment!

Developer

Thanks for playing, I'm glad you liked it. I was planning to add some more levels and obstacle types but my schedule didn't allow it in time for the jam, maybe after.

Submitted(+1)

Nice idea, I like having to scale the ball for different jumps. 

Submitted(+1)

Cool, I liked it! Felt like there was drift on the ball somehow, but I got the controls after a while, :) scaling up and down quickly because your ball is already too fast to stop is a nice challenge. We tried to make something with physics too

Developer

Thanks for playing!

Submitted(+1)

You 100% hit the scalability  assignment, with a simple and fun game! 

Submitted(+1)

Interesting idea, indeed like others have said, Super Monkeyball with a little twist. The idea is good. I had to quit on level 5, as I couldn't manage to get the ball up on the higher platform. I would make the controls snappier; make the ball more responsive to the cursor, because right now it feels like even the light and medium ball only react to very extreme positions of the mouse. Overall something worth working out some more!

Developer

Thanks! I will definitely work on the controls a bit and I plan on adding more levels and obstacle types later.

Submitted(+1)

Nice only problem is the controls but you get used to them so it's not too bad

Submitted(+1)

Super monkey ball as a puzzle game. like it

Submitted(+1)

Fun game! Kinda hard to control but the games fun. Feels like super monkey ball but harder

Developer

Thanks, that's kind of what I was going for. I might add more levels and allow for different control types later.

Submitted(+1)

The game is difficult, but entertaining. I likee it, but as it was mentioned before, cursor is a bit too hard to use to control the ball

Developer(+1)

I find it easier to control if you keep the cursor close to the ball. I tried the WASD movement but thought it was a bit too easy and wanted a challenge. Thanks for playing!

Submitted(+1)

I really like the bit in the third level where there’s two very thin paths you could go on as the small ball, but you can straddle them as the big ball. Neat design around the mechanic you made. The mouse cursor is a little hard to use to control the ball sometimes though.

Developer

I'm glad you enjoyed it! I know the controls are a bit tough, might add more control options and levels later.

Viewing comments 20 to 1 of 53 · Previous page · First page