Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Tom

102
Posts
11
Followers
6
Following
A member registered May 08, 2022 · View creator page →

Creator of

Recent community posts

I was defeated by the timer but the platforming felt nice. I like how transitioning states mid jump was important to progression

Surprisingly tricky to cover all the area, especially with the odd shaped bunny sponges. It would be helpful to have markers for where I placed sponges before.

Cute art, there’s an issue with full screening where the UI elements get misplaced though. Squidge is an adorable name

Neat little puzzle game. I could solve the 4th puzzle without actually needing to use the shrink/grow mechanic though.

Really cool idea, very finicky to get right. I think with more polish and good tutorialization this could be very compelling

I like the shift to glide ability on the little slime

The art for this great!

Very compelling puzzles, I wish sometimes it was a bit easier to see if a solution was going to work before having to reset, but I think the artstyle and puzzles are very compelling

I was really surprised that the game was always ready for me to be the size I was after eating a mushroom, I expected to hit a dead-end somewhere. Nice level design! I think some sound effects could go a long way for polish.

I love that the bigger version of you is actually a different sprite, that’s a really nice touch

Cute art! I liked the king rat on his throne of cheese. I wish there were more towers that did different things at different sizes.

I love the art and the idea, mapping the ducks to GMTK is clever. I think I ran into a bug that prevented me from completing a puzzle though

Nice humor, snazzy, like a jammy portal.

Neat little physics puzzler. Really asks you to think ahead about how things will grow and change

Ha! the juxtaposition between that grand speech and then slowly rolling forward as a skull made me laugh. I liked gaining powers by recollecting bones. I got stuck between two boxes on the water though :c

What a great sokoban game! The robot is adorable, the blinking eye animations are great. The puzzles are interesting too! I like the path limitation on the plugs, and when you introduced plugs rolling back in time as you move I saw the puzzle possibilities expand before my eyes!

I want more of this!

I really like the bit in the third level where there’s two very thin paths you could go on as the small ball, but you can straddle them as the big ball. Neat design around the mechanic you made. The mouse cursor is a little hard to use to control the ball sometimes though.

I love the whale facts around and the shrinking and growing mechanic works really well! The sequence inside the whale was genuinely really disconcerting, the atmosphere in that sequence is awesome.

Genuinely a really cool mechanic that’s easy to pick up but has a surprising amount of skill expression for how simple it is. There were a couple places collisions didn’t work but overall, nice work!

Racing around the warehouse in the forklift reminded me of the newground games I used to play. I got a power outage and it genuinely surprised me! Very cool idea, and I liked fixing the fuse. I wasn’t able to get the new ai model out of the data center though, I couldn’t pick it up for some reason.

Super cute! The market ambience is really nice. Took me a couple goes to get a handle on preparing the fish, but I managed to make a couple customers happy! Great work!

It’s a cool idea to have enemies turn into the platforms you need when they die. It reminds me of some of the ghost enemies from Mario Sunshine who turn into big blocks to use as platforms. Nice work!

I like the setting and the concept a lot. I think the player character’s base speed could have been sped up a little bit more, or speed them up a bit when they’re low on ammo so you can get back to fishing quicker. I like all the options for upgrades and the way the fish float once they’ve been harpooned

Nice little game. It gets really frantic when all the appliances are breaking at once. It would be nice if a positional sound played from appliances when they start overflowing!

Great art! The atmosphere of the texts and closeups really set a dreary dark mood. I’m not sure if the audio plays correctly on the browser version? There’s a constant, very disruptive audio loop that plays. If it’s meant to be rain, I think something less abrasive would help sell the ambience more.

This is a very peaceful little game! I like how the fish swim and eat the plants. The soundscape really fits. Nice work.

I like chaining the dashes through the air. The cats pulling out guns after the tutorial made me jump! Nice artwork for your Home

Unfortunately I couldn’t progress past the title screen, I hit A, and got to some partial second screen but then nothing responded.

The art and atmosphere for this is great! The blob is so adorable.

Great art, great concept, great fun! I like the puzzle aspect of building out the team. It reminds me of Into the Breach a bit, but with Kaijus! Nice work!

The art for this is gorgeous. I really like the way that you want to avoid the fish at first, then grab the fish and then catch the fish. It’s a great number of riffs on a simple mechanic. Nice job!

I love the concept of this game! I’m not sure if I did something wrong, but at one point I was dropped back to the main menu. Did I die? I’d love to spread water out across the map.

The little girl playing with the boat at the start is an adorable inclusion. I found the best way to get to the bottom was to hug the left side of the screen. Now my snail is rich beyond its wildest dreams

The way you can open up multiple different panels and drag cards around reminded me of Cultist simulator, or a board game. Interesting idea!

Is the there a game that should be playable from the game page? The screenshots look cool. Was it checked as executable from the web?

Good ol’ fashioned arcade fun! The sound of the enemy boats blowing up is very satisfying!

Thanks a lot! Glad you enjoyed it!!

Thanks! The performance in the browser isn’t quite what we’d hoped, so there’s an executable if you want to run with the experience we intended.

Cleaning a room earns you 50 pounds, so it’s a good way to earn money early on to make the mid game fights a lot easier. Plus, it’s satisfying!

Sorry to hear the controls weren’t working for you! We tested in a couple different browsers so I’m not sure what the problem could be there. Everything in the game was made during the jam except for the music. The credits for that are at the bottom of the page!

Nice splash art! I’d like to know more about the buddy submarine; Why are we being haunted by the ghost sub? Could be a good piece of story!