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C.L.I.F.F.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #991 | 3.875 | 3.875 |
Overall | #2073 | 3.302 | 3.302 |
Creativity | #2607 | 3.250 | 3.250 |
Enjoyment | #3279 | 2.781 | 2.781 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a Robot called C.L.I.F.F. who is built to scale buildings to reach his favourite snack.
Development Time
96 hours
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Comments
this move system seems dont work very well : )
Really interesting idea, a bit short but it's a jam game so it's ok. Hopefully it can be turned into a full release in the future.
Fun little puzzle platformer, although I'm not sure it really took advantage of the theme.
really clean animations and loved the art style and level design! using 2 buttons simultaneously on the keyboard was a little finicky but overall cool!
Impressive that you built the engine for this as well. The animation looked good. It was difficult to control with a keyboard, I often couldnt get Cliff to jump where I wanted him to. The style is nice as well, levels all in a little grid; I would've played more levels.
The game idea was pretty interesting, the climbing animation looks very good, if you had more levels would be even nicer.
Super fun. Controls were a little wonky on kbm, but otherwise not bad. I wish there were more levels, though. Feels too short even for a jam game, and there's not a ton of replayability in this loop :)
I love the style and the idea, but the diagonal controls were kinda confusing. Love that it is made in your own engine
Despite being pretty short, I had an incredibly fun time! The game looks absolutely phenomenal, especially considering the constraints you were working with. It took me a while to understand I had to use diagonal movement inputs, but I had no issues with the controls once I understood that. Very well made!
Thank you Francca - that's made my day! We'd love to make it longer.
You're right about the controls, pretty janky on keyboard. A lot easier on controller than keyboard. I guess we could just say that one direction is up/down.
The controls were a little wonky. Not sure I ever fully understood them, but a cool concept
An interesting experiment, best of luck with your engine development!
https://www.twitch.tv/videos/2229739867
Thanks so much for the clip - that's awesome! It still has a long way to go, but it's a pretty fun project.
I really like the robot's animation, especially the climb.
I noticed that trying to use cardinal direction inputs, sometimes works-ish, which fooled me into thinking the controls were all cardinal but unresponsive, instead of diagonal lol. This might be due to exhaustion from the jam to be fair but might be something to look into lol
I love that you enjoyed the robot’s climbing animation since I don't normally do animation. The controls are definitly something we'll look into. Thank you for playing!
I like the presentation and the animations of the robot is really smooth, really well done, and pleasing to the eye. I wish that climbing on the side of the building had more gameplay since you can stop on the side of building. From a proof of concept to show gameplay it show potentials.
As a hard surface 3d-artist who never really does animation this is one hell of a compliment! :D Thanks for playing!