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Space Inflators's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1681 | 3.564 | 3.564 |
Overall | #2374 | 3.209 | 3.209 |
Enjoyment | #2406 | 3.043 | 3.043 |
Creativity | #3387 | 3.021 | 3.021 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The inflation mechanic, which plays the biggest role in this game's design, is what makes this game fit the theme of the jam. (more info in the "Game Rules" section of the game's description)
Development Time
(Optional) Please credit all assets you've used
Title Theme - ["8 Bit Nostalgia"](https://www.fesliyanstudios.com/royalty-free-music/download/8-bit-nostalgia/2289) by David Renda
Main Font - [Arcade Classic Font](https://www.1001fonts.com/arcadeclassic-font.html) by Jakob "Pizzadude" Fischer
Title Font - [FFF Forward Font](https://www.1001fonts.com/fff-forward-font.html) by "Fonts For Flash"
(also visible from the description of the game)
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Comments
Good job! Especially with the visuals and feel of the game. I also love it when someone takes an established formula and simply adds one small twist that really changes how a game plays.
I really liked the push-pull of inflating the enemies and making them more dangerous in the process. The visuals are spot on too!
Very cool concept, as someone that loves "bullet hell" games, this one is right up my alley!
This takes me right back to being in an arcade. I've always loved this retro style and you pulled it off really well.
The design is nice, makes oyu wanna be greedy to have more score, and making them grow change slil bit how they work and ofc makes it more dangerous. Just music missing while playing =(
I think you really nailed the NES style with this game, from the art and sound effects to the simple yet addictive gameplay. In terms of the shooting, I get that it might be difficult to keep clicking the left mouse button a lot to take down the enemies as it could get painful on the index finger, and it might help if the enemies had less health. But I do get why the shots are limited to one per press, and it still led to a challenging yet fun game overall!
I’m planning to add auto-fire to compensate for the enemies having a lot of health. I already tested it and made sure it doesn’t make it harder for you to shoot a single laser at a time. That’s the solution I’m going with. Thank you for playing the game and I’m happy you enjoyed it!
The visuals look very well done!
Dig Dug + Asteroids? YES! ah so good. Definitely need to be able to hold down left click but I had so much fun with this! Also if you were to make one change (other than holding shoot). What if the enemies also inflated you, so if you get hit your ship upgrades, but it is now bigger and easier to hit. The after 3 hits you pop
OMG you’re a genius! I’ll have to try that!
I love that the blue ones kinda look like frogs
cool concept! and congrats on your first jam!