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The House We Made's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #284 | 4.143 | 4.143 |
Overall | #611 | 3.825 | 3.825 |
Enjoyment | #1055 | 3.524 | 3.524 |
Style | #1134 | 3.810 | 3.810 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build and explore a mini toy house that's built to scale. In order to see how deep the "built to scale" rabbit hole goes, the ending is necessary.
Development Time
96 hours
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Comments
Really cool idea! i had some issues with clipping through the floor from time to time, but overall i'm a really big fan of the house building and scaling myself down!
This game has a creepy atmosphere and I am down for it!! However, I did clip through the floor a couple times... Thankfully you had parameters set to teleport you back!! It was a cool game PERIOD!!
Streamed today!!
I had no issue with the WebGL! The atmosphere was quite immersive with a potent mystery to the whole thing. I thought the house building mechanic was quite original, but I wish there was maybe one or two puzzles that required me to change the way I arranged the house overall.
(trying not to spoil) : rood a nepo ot ereht nottub eht sserp dna trap gnidliub a tcepsni ot dah I erehw tnemom eht devol I
I planned a few puzzles that emphasized room arrangements but I had to cut scope due to time constraints. It's definitely something I want to explore in the future.
That's good to hear. I'd be interested in a post jam update.
Great game! Had the same problem as some other folks with the web version not working properly, but the windows build worked fine! Fun concept and fantastic atmosphere, 5/5 for style.
Great experience! The web version is kinda hard to use, but the Windows version works fine and was fun to play. I will say that the puzzles were maybe a little easy, but that's definitely better than making the puzzles too hard or unintuitive. It would also be nice to have some way to select and move multiple rooms at once (a problem I forgot to solve in my game), cuz it can make shifting the structures over to make room for more rooms a bit tedious. Overall very good!
Nice concept, kinda reminds me of Carto but with a more horror atmosphere! Good puzzle game, I would recommend not binding the "go back" button in the web version to escape, as that's also the key that has itch release your mouse and/or leave fullscreen so that usually takes priority and you end up being softlocked.
The ambient noise was also very loud and I had to turn down my PC volume to like 25% for it to be tolerable.
Aside from that I had fun with it!
Wow, good puzzle game with an amazing idea! I made it to the end though it was a bit hard because text did not render properly for me in Chrome. But still had an amazing experience, good job!
Wow! You are a champ for soldiering on with the broken text. I got the issue when I made the webGL build only a few hrs before the jam ended. I couldn't fix it in time. After the jam I'll certainly post a web ver without the text issue.
I took a look at screenshot and learned I can press TAB to go inside the house I am building, after that I would say it was a very good puzzle design that guided me through the game.
Yeah there's no way to know how to exit the house without text sadly. I somehow missed adding it to the page's controls section. Thanks for pointing it out.
Amazing escape room puzzle with a great ending. The way you need to put the rooms in the correct order to enter the rooms and solve the puzzle is very intriguing. Want to play more of this. Well done!
Really cool concept. Offers some interesting brain-bending bits, and invokes (as has been said) Inkscryption and that one end-game temple in LoZ: Skyward Sword. Finicky, obtuse, and jank in places? Yes, but this is a solid foundation for a short, but clever and more polished experience!
Great game, music and sound effects are on point, very interesting puzzle mechanic. Nice throwback to the good, old horror games.
Very stylish game with a great ambience! Were you inspired by Inscryption by any chance? As I am pretty bad at escape rooms, I got stuck here and am completely unsure what to do, I’ve tried like everything (even glitched through the floor once, didn’t help)…
Super impressive entry for a game jam!
Yeah inscryption was a pretty huge inspiration for the game. This is my first time making an escape room type game so I apologize for any unintuitiveness. We didn't have enough time to properly playtest.
For the part you're stuck on, a hint: try right clicking stuff.