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The House We Made's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #284 | 4.143 | 4.143 |
Overall | #611 | 3.825 | 3.825 |
Enjoyment | #1055 | 3.524 | 3.524 |
Style | #1134 | 3.810 | 3.810 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build and explore a mini toy house that's built to scale. In order to see how deep the "built to scale" rabbit hole goes, the ending is necessary.
Development Time
96 hours
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Comments
super nice ambience, great design!
Super cool idea, I love it! Escape rooms are always a blast and this one was no different. I did find some of the controls a bit finnicky, like placing/moving the little rooms around could be a bit more fluent or inspecting them. But that's to be expected from a jam game. That's really the only feedback I could give, the rest is just great! I'd love to see you put more time into it and develop it further.
I found it really intuitive and a blast to play - I really hope you continue to develop it after the jam review period is over!
Nice puzzler
Lots of interesting ideas here. Not the most intuitive without tips, though.
An excellent entry with super creative puzzle concept! The atmosphere reminded me of Inscryption for some reason
Yes! Inscryption was definitely a huge inspiration for this(esp. the escape room parts).
Excellent concept with good ideas on it! I played the web version and there were a couple of tiny issues:
-Escape to exit for a mouse playing game (as well as tab, but less prominently) doesn't feel good.
-Sometimes exiting the house would place me outside of the real house.
-Some weird tool tips like "unlock door" would appear from the main house when looking to the chest (not even in "construction" mode).
-The final room key to open a door felt a bit anticlimatic, but the ending itself its pretty good, a shame it isn't really executed.
-There is a second of non accepting input in the code between pressing numbers which feels sluggish.
This are just tiny comments I'm sure you might be aware, a part of that I had a lot of fun, really. Excellent vibe, nice puzzles and ended wanting more! Congratulations!
Thanks a lot for playing!
Yeah a lot of people have brought up the esc issue. I'm going to rebind it if I make a post jam version.
The bit about the tooltips is bug. Thanks for finding it.
I agree that the final puzzle is anti-climactic. I wanted to do more stuff with the keys but had to cut scope. I think there is a lot of room to explore in the mechanic and I hope to expand upon it in the future,
Yeah going to remove the keypad delay.
This is my first time making a point and click and type game so I was worried it'd be unintuitive . It's great to see that that you had fun.
Really interesting idea! I was a bit stuck at first, because I played web version and there's a few problems with it:
- Tips not showing
- Having to press Esc is annoying
But when I played the windows version, I really enjoyed it, and I'd like to play some more!
For anyone playing - just play windows version.
Yeah sadly I couldn't figure out the reason for the borked text in webGL near the end of the jam. It worked on some machines but not on others. I ended up leaving it in.
Great atmosphere and really cool ideas! I did struggle until I figured out I was supposed to be seeing text and played the desktop version lol. After that it was pretty intuitive and I definitely would love to play more!
Very atmospheric with the graphics and sound effects, and it was really satisfying to figure out more and more interactions in order to solve the puzzles. Fantastic ending too, wish there was more!
The style of this game is really good. As well as a really unique mechanic of escape room that fit the jam theme really well. I had a lot of fun playing your game and figuring it out. The music/sfx fit the theme of the whole game perfectly as well. Amazing work!
The ending is absolutely amazing.
I loved every aspect of it, from the 'built to scale' aspect of it to finding keys, pressing pressureplates and what not. It is definitely a really fun game that I would also play if it was a full release type game. I hope that it maybe some day goes to that point of publishing. Great job on the level designs, I would add more props around, but the SFX and everything fit each other so well. Goodluck!
Do consider visiting our game :)
I definitely would like to return to this game in the future. My plate is a bit full atm but hopefully it can be a fully published game at some point.
I probably would've added alternate controls, it's not just a nice QoL but helps avoid things like not being able to press ESC on the web build of the game, still a very cool game though, really nice aesthetic, good job
Beautiful atmosphere, loved the gameplay, though needing to press 'esc' made it a bit rough to control on web.
The ending was spoopy
Yeah from the start I built the game with ending in mind. I'm happy that I managed to Make the ending as I envisioned.
This concept is incredible. I really dig the atmospheric PS1 vibe. Great work!
Wow, wow, WOW!!!
Best game from the jam that I've played so far.
I'll forgive the bugs because the game is just incredible.
The idea is awesome. The PS1 aesthetics is perfect for this kind of game. I had this "Ahah!" moment when I realized that you could manipulate the rooms in your hands, and that it's used to solve puzzles.
The concept has the potential to be expanded to a commercial game.
Well deserved triple 5⭐
Thanks for the kind words! I had a lot of ideas of for puzzles but I had to cut scope due to time constraints. I definitely plan on revisiting this game in the future. There is a lot of potential in the mechanic.
I am blown away by this game. It was insanely cool. Got hooked and had to play it to completion. This is great. Really made me think of point-and-click adventure games, but with a super mind-bending twist. Excellent work.
Thank you. It's actually quite a departure from what I usually make(never made point and click style stuff before). I'm glad to hear that you had a great time with it.
Great game! It was really atmospheric and the concept of "playing house" was a very clever take on the scale theme. I finished it, but I think I forgot to lock the door before leaving...
Haha thanks. In the future, be very suspicious of house building kits you find on your doorstep.
I couldn't figure out how to beat the game, I almost got there.
How far did you get? Did you get the tall room or the room that causes earthquakes? I didn't have that much time for playtesting so there are some rough edges.
I couldn't figure out how to get inside the tall room.
Yeah I've seen some players struggle with that since the switch for that isn't very visible due to the artstyle. I'll update it if I make a post-jam version. Thanks for mentioning it
If you want to find the switch it's on the exterior of the tall room.