Play TermiStone
TermiStone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #193 | 4.000 | 4.000 |
Style | #353 | 4.259 | 4.259 |
Overall | #393 | 3.943 | 3.943 |
Creativity | #1571 | 3.569 | 3.569 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
my interpretation of the theme was to make a game that revolves around thermometric scales, which is a kind of scale, and the character is built to scale in temperature.
Development Time
96 hours
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Comments
i like the style and how the levels were thought out! the little rock guy is pretty cool :D
I love this game
Cool game (pun intended). Very polished and complete for a jam game, pretty impressive.
They main complaint I have is it is a bit hard to see the spikes (fire and ice on ground), they are very hard to spot before they activate (and maybe they could be more visible while active too). So sometimes I would plan a path and start, just to be caught off guard by a sneaky spike growing under my feet when i change state. The frustration is even bigger in ice spikes glued to ice blocks, where you don't have much contrast to differentiate a thing that kills from a thing that you need to be near.
One improvement that would make the mechanic easier to understand is to have a different visual for each temperature 'level'. When you light up on fire, you can melt 2 ice blocks, but you don't see any change in the state of your character midway. Let's say when you are in full fire, you have the current visual, but after melting one, you get a bit smaller and more red than yellow, and then, if you melt another one, you become a regular stone again. This would communicate better the 'resource' of temperature, and usually these kind of feedback are very welcome in puzzle games, makes the mechanic easier to understand and easier to read at a glance (now you gotta memorize: "oh, I already melted one block, so in the next, I'll be back to stone")
Another tiny worry i have is that I don't feel the theme of the jam in the game. Sure, thermometric 'scales', but you don't even see a scale in the game or anything like that
Other than these small gripes, the game is great! Gorgeous, feels nice to play and have some cool puzzles to solve, with well presented mechanics and twists.
Oh yeah, it is totally valid on my view too! I just don't 'feel' the theme very much, if that makes sense haha, idk.
But again, just minor complaints! Very impressive and good game!
Great! Good luck with the project :)
This is a solid game, the temperature mechanic is neat and as the other comments say, it is certainly very polished for a game jam game
Crazy polish for a team this small, everything feels in place. This could be easily expanded upon with more levels. One small critique I have is that the goal and lava point look a bit too familiar. Same thing for the ice and neutral character. Other than that, great game, loved it.
Very unique interpretation of scale and the art looks amazing. Fun, polished gameplay!
The art style looks very nice and polished. I wish there were more levels.
I intend to continue this project as a mobile game, with more levels, new mechanics, etc
I saw the capsule art and knew I needed to play this one. Super cute, well polished, and a lot of fun. I would love to see this temperature scale/order of operations gameplay to something beyond the blocks and spikes you have here. Well done!
Nice polished game
Very nice design and pixel art ! The game is really polished !
I really enjoyed this!
The game is sooo goood amazing job the only problem was it was hard to notic where i can walk where i cant couse the color was too similar to the background so i stock many times couse i didnt understand i was collid with someting or there is a path right next to me
This is so good! What a great little puzzle platformer!!!!! Art was very cute and the puzzles where legitimately fun and cleaver. I loved this great job!
This is a really well done puzzle platformer! The order-of-operations puzzles were super fun to solve, the whole aesthetic was lovely, I had a great time!
I LOVED it!! What an interesting way to fit the theme! Smooth gameplay, cool mechanics and a very cute style! I love it. The puzzles got a little tricky already from the start but it's satisfying and easy to get the hang of
Very cute game, love a good puzzle platformer. I see where you're going with the theme explannation but it didn't come through in gameplay alone. The art is on point though! 5/5!
Pretty cool puzzles, not too difficult, using quite nicely the base mechanics. You did a great job at polishing, the animations and sound effects are on point !
Really cute, fun, and well executed! Love the concept and you did a great job of communicating gameplay features through nonverbal design.