Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GugloPWN

104
Posts
3
Followers
A member registered Jun 16, 2024 · View creator page →

Creator of

Recent community posts

Score: 587 This was a great game. I like the risk/reward of the scale multiplier. Also rage mode is super satisfying!

The effects are awesome. Especially the world collapsing when I you die!

I love kicking computers to fix them. It makes me smile.

I got a B! This was super cute and a good challenge!

The pick up item animation where the guy unzips vertically is the stuff of legends!

The different runes made me feel like a wizard!

This game had so much polish! I loved the intro and the gameplay worked really well!

So cute! Clever idea! The first time I accidentally dropped a penguin into the water was hilarious!

I like the pixelated graphics, especially the upgrade shrines! I could have used a wider field of view. wall jumping between screens was tricky.

Really tight controls! It was a little tough for me though!

I like how as the sheep got bigger it got harder to get the food to its mouth. Grow my sheep grow!

Run tiny humans run!

You've got a really good sense of speed here! And the animations on the bunny are great. Awesome job!

Fantastic effects! I liked the physics of the scaling. Very nice job!

So cute! Great concept, I actually made the map! I was confused after I finished the map but when I noticed the X my tail started wagging and I knew what I had to do! I only got 16 points >.<

I liked the combining card mechanic. I'd spend the first few turns just scaling up my cards then crush the monsters in a single turn. Very cool!

Highscore 46120. It felt good to charge up a big fireball, and I liked how the big ones could blast multiple slimes! I wanted the fireball to get even BIGGER! I could see this game being expanded to different spells and enemies with the same charge up and blast concept. Great job!

I liked the rotating coordinates it worked really well with the tree climbing concept! The character switching animation was nice too! Great job!

This game was beautiful! The puzzles ramped up a bit slowly for me. When the second table came in I could see where the depth was going to come in though! Super cool!

Yes! Hop bunny hop! I like how the ears flop out behind you as you move. Great job!

My dragon is bigger than your dragon! I liked that I was able to make my dragon purple!

This was great! I found a few secret gems! I took the elf boat back as the human and things broke though!

I loved the effects! Really good tutorial levels too, very easy to hop in and play!

This is so polished. That walk animation is 100% pure gold!

My score was 13407. I like how the game still let me keep going when I totally blew it. Very cool!

Very cool! The screen shake when you get big felt really good!

This was tricky! My high score was 40.

I like how it was a mix of real-time and turn based. Those knives kept getting me though!

The slowdown makes the slicing very satisfying and I like how there's always a perfect line if you time it right. My high score was 366. Super cool!

Cool wizard! I wasn't very good at chasing down those slimes though!

I couldn't figure out how to punch the bad guys. Nice graphics and effects though!

This was cool. I gave my dog mars to play with! It was a little tricky to scroll wheel while holding the mouse button.

SO GOOD! It was such an easy game to just hop into and I loved how everything stayed on the screen as you scaled up. So perfect for the theme. I got 27 points, I was killing it at the start but lost it along the way!

I love the art! I missed 1 of the cheeses but made it all the way to the end of the maze!

Great art style and I liked the smooth controls of the blob. I couldn't figure out the building though!

This was awesome! I loved how the world changed when getting the eyes, and using the ears as a key was very clever!

Thanks for the feedback! I am new to Godot and had seen som warnings about messing with things during the physics process. Everything is basically stuck together with chewing gum. I'll put the game on GitHub later for anyone who is curious.

This is one of the most creative takes on the theme I've seen! I had to dust off my pixel art skills for the jam but never considered making the players do it!

I liked the random characters you could select. It was a little too complicated but the concept is really cool!

Holy cow! This is an ambitious project for a jam. Great job!