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Cards of the Scaling City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #725 | 4.013 | 4.013 |
Enjoyment | #1047 | 3.526 | 3.526 |
Overall | #1080 | 3.636 | 3.636 |
Creativity | #2224 | 3.368 | 3.368 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're scaling up the scope of a city by building it, while trying to build up a deck of cards to match the scaling score.
Development Time
96 hours
(Optional) Please credit all assets you've used
Font: m5x7 by Daniel Linssen
Palette: WoodSpark by Anubi
Music: Unnamed, by PhilRaco
All other assets are mine.
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Comments
Easy to pick up and very addictive! The progression felt engaging and different builds were fun to snowball with! Fantastic entry :)
Really fun game, love the aesthetic the pixelart is amazing. I love the UI and everything. Only thing that was kind of annoying for me was that there was a timer on when the descriptions showed. Might also be nice to see some indicators on where possible synergy locations are :)
All in all very very solid entry loved it!
Really fun game, love the aesthetic the pixelart is amazing. I love the UI and everything. Only thing that was kind of annoying for me was that there was a timer on when the descriptions showed. Might also be nice to see some indicators on where possible synergy locations are :)
All in all very very solid entry loved it!
Really cool game. Love card games and this one hold up. As feedback, the game just needs a bit more clarity giving information. Some icons in description are hard to understand, it would be nice to have a toggeable legend to see what thing it is. Also, let player get information on what they already built just like the cards do. Other than that, the game is pretty much perfect!
Fantastic game. The music and art were great. I played this multiple times because I really like roguelikes, and this was a really good one for being made in only 96 hours. Well done. The only critique I have is that the font was sometimes blurry, and the descriptions got cut off sometimes.
Really fun game with a lot of depth. I found the icons on the different building types to have some sort of anti-aliasing bug? General UI improvements would probably be the best change. The art is incredible though, and I found the gameplay very enthralling!
The UX makes the game really hard, but I enjoyed it! Great submission
Amazing game! I agree about UI/UX but overall is 10/10
Solid gameplay, extensible and has great potential for the future. Only thing can be improved in the UX, like previewing placement and bonus, marking the tile type, etc. Enjoyed overall!
Thanks for the review! UX definitely is on top of the list of things I wanna improve if I ever go back to this. I actually tried out some tile marking but it ironically made other tiles harder to see.
Glad it was still enjoyable in spite of that, though!
Awesome project with so much potential! 5/5! I’d appreciate it if you could check out my project too!
Could use some UI improvements, like seeing both the card description and the map at the same time, or having more information on the buildings after you placed them. But overall cool concept and beautiful art.