Play game
Cards of the Scaling City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #725 | 4.013 | 4.013 |
Enjoyment | #1047 | 3.526 | 3.526 |
Overall | #1080 | 3.636 | 3.636 |
Creativity | #2224 | 3.368 | 3.368 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're scaling up the scope of a city by building it, while trying to build up a deck of cards to match the scaling score.
Development Time
96 hours
(Optional) Please credit all assets you've used
Font: m5x7 by Daniel Linssen
Palette: WoodSpark by Anubi
Music: Unnamed, by PhilRaco
All other assets are mine.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I think most of my feedback for this has already been echoed in the comments, but yeah fun game that needs a little UI polish. Really well made for a game jam and a good idea.
Just so I can write something original, I feel expanding this to Carcassonne/dorf romantik style could be interesting, or just a larger grid in general. I felt the rounds were maybe too short/not enough time for the consequences of my actions to ruin me, compared to the length of a round in something like Balatro (which I think is an inspiration for this?). Not sure about any of that, just thoughts :)
Increasing the round length is interesting; It's not something I've really considered in terms of balancing, but it's really interesting to think about. If I ever decide to expand on it I'll definitely keep it in mind.
Glad you enjoyed the game and left a review!
Super dope city builder game, very cute artstyle, i would love to make a game like yours one day, so motivating !!
Love this game ! Maybe a little difficult to remember the type of the tiles once they're set so we can place the next ones correctly ! But love the art and the gameplay :)
Great game! I liked the music and the art which made a very chill atmosphere whilst still keeping the logical theme of the game, I'm not great at the game but will definitely be keen to try again another time. There isn't a lot bad to say about my experience!
nice pixel art! i think you could just provide the explanation of the card right away instead of waiting
Oh, finally, I found a city-builder here! I think it fits the theme perfectly, but for some reason, almost no one else went in that direction. Incredible game!
Fun - really enjoyed this, could be a good game to continue with - lots of depth here.
couple of things which I am sure you are aware: tooltips on existing buildings to remember what they do. a summary overlay to show some points or at least that tiles are affected by the new tile.
loke the art and the sound to its a very complete experience
Sweet game! It's really well made. The one thing that bothered me is that I couldn't check what already placed buildings did. Other that it was really nice, congrats!
An easy to understand game with good risk and reward design. Can't wait to see the extended full game, I will definitely buy it!
Hey fellow city-on-a-grid game maker!
Had a lot of fun with this. Choosing the right policies is key to scaling your score (great mechanic by the way).
The soundtrack is amazing while the gameplay is super polished. I enjoyed playing this.
I've come back several times to play more of this. I just can't stop. I am wondering if you are willing to share some of the code for building things on a grid like you did in your game. I've been working on a project with grid placement similar to that and I've been having trouble with it. If you're not able to share anything that is fine too, just wanted to ask since you did really well with this game. (And some of your other games that I went and checked out) I just get so happy and proud when I see others make super cool things in Godot!
Oh hey, thanks for checking out my other stuff! It's cool to see other people use Godot too.
Funnily enough the building placement code is pretty divorced from the grid manager code; It's a Node2D with a sprite attached that only moves in steps of the grid size, and it checks for where you can place it on by using an Area2D to detect the tiles and buildings (which also have Area2Ds attached) and reading their data.
It only signals the grid manager once you click and place a building down, and that's to put the building it creates into the dictionary it has of placed buildings (So I can get the positions of them later for the synergies)
It's probably super janky and not the greatest but it works fine, especially for a jam game.
Hope that helped!
I'm happy to that is how you got this working. The way that I've been building out the code would be really similar to what you described. I didn't even think about using a dictionary with the grid manager. The way I was considering doing it was with Area2Ds, though making them like a puzzle piece that slightly overlaps into the neighboring tiles. The tiles would also have another Area2D to mark off the tile as being used. I've already started with the puzzle piece method so I after I try that out some more I'll get back to you oh how well (or horrible) it worked.
Honestly though, I really want you to make more of this game. I've been playing it for totaling over a couple hours now. Have I beaten it? No... Have I gotten close just for RNG to give me the finger? Many times. Still with that, I can't get enough of this game. The cozy music, the little sprites, the sound effects, the way it makes me think. This is honestly my favorite game in the Jam thus far and I am skeptical of another taking that place. It just scratches so many itches just right. Your game is REALLY GOOD!
I'm definitely thinking about it. There's a lot more I can improve; UX, polish, a discard mechanic, more policies and cards, actual Balatro-style boss fights... Not sure when or if I'll do it since my current main project is getting really close to having it's first world content complete and I can actually start thinking about making it public, but it's definitely on the table!
I'm glad you've been enjoying it that much, though! I'm honestly really proud of how it turned out even if it's rough around the edges in a lot of places.
This was an incredibly polished rogue-like experience! The art, menus, and fx were all really lovely. I did have a few suggestions for quality of life features, though. It would be great to see what a building's effects are after it is already placed on the board, I sometimes forgot whether I was placing things with the right synergies. It would also be really helpful to see the card icon on each square of the board when you are placing a tile, as I wasn't quite sure sometimes whether I was placing the card in a way that utilizes its effects. But overall, this is really great work, congrats!
Really enjoyed this! Love the pixel art, and really enjoyed the range of cards available and the interactions between them which made planning ahead essential.
Audio is great, game is beautiful, and fits the theme really well.
Absolutely loved the art. Took me a few tries to understand what structures do what and how many points each give. Some more tooltips for placed in structures would be a nice QOL update but for a jam game, this is a really solid entry!
Cool game, I just wish I could hover over the existing buildings!
We made a similar one, cool game!
I had no issues with the tooltips.
It would be nice if I could see how many points a building gets me.
I love how many boni there are for adjacent tiles. You always have to think where something would fit best in the city.
Looks like we had pretty similar ideas, I love the direction you've gone with all the positional bonuses! It's pretty difficult to remember everything that's going on, would be great if you could still mouseover the building when they're on the board for a reminder.
It's always cool to see games with similar ideas in this, I'll check out yours later.
Hovering over placed buildings was a thing I thought of and ran out of time to implement, unfortunately.