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A jam submission

Scale the Windy MountainView game page

Beat five levels with increasing difficulty to reach the top of the mountain!
Submitted by SuperBlueYoshi — 13 hours, 11 minutes before the deadline
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Scale the Windy Mountain's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13303.4113.411
Overall#30473.0183.018
Creativity#31023.1103.110
Style#45622.5342.534

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character is a Blue Square who believes he is built to scale a windy mountain thanks to his ability to change his size

Development Time

48 hours

(Optional) Please credit all assets you've used
Platformer tiles and flag sprites by Kenney
m5x7 font by Daniel Linssen
CursorType extension by arthuro555 and Bouh
Draggable Slider extension by D8H and VictrisGames
Music from "Castle Cats," "Legends of Equestria," and "Heroes of Might and Magic V"
Sounds from "New Super Mario Bros. Wii"
Other sprites drawn by me using Aseprite

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Comments

Viewing comments 14 to 1 of 54 · Previous page · First page
Submitted(+1)

Nice game! Clean implementation of the theme and the box scaling worked perfectly for the puzzles

Developer

Thanks for the comment! 

Submitted(+1)

Damn this is really clever and creative, I like it a lot, the music is sweet and implementation is solid! Only notso great thing I noticed is theming, why am I a blue cube changing size in a world with random wind streams? xD maybe a slime versus big frogs that blow air would be cooler. Still congrats for the great submission!

Developer(+1)

Drawing isn't one of my strengths, so I decided to go with random wind streams here and there. I'm glad you enjoyed the game, though! 

Submitted(+1)

Very simple but very well made!

Developer

Thanks! 

Submitted(+1)

Simple yet effective!

Developer

Thanks! I try to keep the game as simple as possible so that it is easy to play. 

Submitted(+1)

This is such a great game! Loved the mechanic of changing sizes, it was incorporated into the game so well. It made for some great puzzles and platforming. The level design was really great! I had a great time playing through this right through. Amazing work! 👍

Developer(+1)

Thanks for the comment! Your game was amazing, too! 

Submitted(+1)

Very well made!

Developer

Thanks! 

Submitted(+1)

fun and enjoyable

Developer(+1)

I'm glad you liked it! 

Submitted(+1)

Great concept! It's fun to think about what size I need to be to solve the puzzle.

Developer

Thanks for the comment! It's one of the things I've thought about during the planning phase of my game. 

Submitted(+1)

The mountain is so windy!

Developer

Indeed!

Submitted(+1)

the music and simple art style made this very charming, was a great start to my day :) some feedback sounds for the jumps would be nice!

Developer

Thanks for the comment! I was planning on adding sound effects whenever the player jumps, but I took them out due to a glitch. 

Submitted(+1)

Really well put together puzzles and great tutorial!

Developer

Thanks for the comment! I'm glad you liked the challenges I put in the game. 

Submitted(+1)

Nice game mechanics!

Developer

Thanks for the comment! I played your game and enjoyed it. 

Submitted(+1)

The movement needs some fine-tuning, and I feel like normal size is maybe  a little underused, but there's definitely potential here.

Developer

I'll admit the wind physics didn't really work out the way I wanted it to. Had I spent more time on tweaking it, the game would've been better. 

Submitted (1 edit) (+1)

That was fun! The size changes have a good set of pros and cons to them, and the levels were readable and engaging.

The size change controls being based on key releases was a little unintuitive, but I got the hang of it.

Moving through the wind while small is a bit strange. It seems to preserve momentum in a way that mostly makes sense, but doesn't modify the player's actual speed when appropriate. For example, if you go down into a vertical shaft of wind that's blowing up, the wind will move the player as needed, but the player then starts falling at full speed upon leaving, even though they were being propelled upwards. It's a little tricky. 

All-in-all, good work!

[EDIT: 8-20]: Also, the block destroying sound effect is a tiny bit too loud. It peaks the audio to -0.0 dB all by itself.

Developer(+1)

Thanks for the feedback! Yeah, I had some trouble with the wind physics on GDevelop. Maybe if I spent more time on my game, I could've made it behave like actual wind instead of a sand or a water geyser in the Mario games. That along with tweaking the controls would've made the game a bit easier. 

Also, (checks leaderboard) you're quick! I need to step up my game if I want to beat your high score! 

Viewing comments 14 to 1 of 54 · Previous page · First page