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A jam submission

The Mini-Fishing GameView game page

Calm sea never fostered skillful sailors
Submitted by Dron231, Inthroughder, sintaxiz, DoorVendor, DeerBoy1940 — 1 hour, 14 minutes before the deadline
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The Mini-Fishing Game's itch.io page

Results

CriteriaRankScore*Raw Score
Style#7114.0264.026
Overall#11863.5963.596
Enjoyment#14253.3683.368
Creativity#21273.3953.395

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This is a fishing game in which you can get eaten by a giant fish and get inside of it. Doing so has financial insentive.

Development Time

96 hours

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

cool concept! The scale theme is used well

Submitted(+1)

Next time I'll paint the water like this lol.

Everything is so innovative. Fishing is not my thing but this is really a good game!

Developer (1 edit)

Oh Oh Oh! I'm glad you liked the water!!! We also wanted to include ripples on the surface, as to add more perceived volume, but unfortunately that didn't pan out. 

Kley made wonderful water in Don't Starve, I looked at this game when trying to understand how all of this should/could work. In Don't Starve Together there're used simple textures and ripples; in Don't Starve: Shipwrecked could be found more complex textures and solutions (water wise, at least). Do recommend checking both games out for some amazing problem solving!

Thank you for playing!

Submitted(+2)

I like the idea and visuals, however, at the beginning the game is quite brutal. I could spend a lot of time just sailing around either looking for a small fish, or run away from big ones. The minigame is quite good.

Well done!

Developer (1 edit) (+2)

Thank you for playing! 
Initially we had some plans for giving the player a way to fight back against the medium fish using harpoon or hide away from it in the tall grass, but those ideas got cut due to the time limit. Right now it's possible to either swim away from the fish or make it attack you 3 times for it to get bored and let you go but we do think that the player should have more options to interact with aggressive fish.
The lack of small fish to catch is also a really common complaint so we will probably adjust the spawn rates or even change the way spawn system works in the future.
Again thank you for playing and providing feedback!

Submitted(+3)

I bought all the upgrades! Love the immersion and the big fish inside!

Developer(+2)

Thank you!! Really glad you liked it!

Submitted(+3)

Love the atmosphere and style! Being inside the big fish was a cool surprise. 

Developer(+1)

Haha yes!! We're so glad that people are getting eaten! We were a bit afraid that players would avoid big fish, but also we didn't want to spoil the surprise.

I'm glad you enjoyed playing!

Submitted(+3)

I really enjoyed this!! i love the art and the music and atmosphere is on point

Developer

Hooray!!! Thank you! I'm glad you enjoyed the game!

Submitted(+2)

Nice art and atmosphere - I also like the idea of fishing inside a whale :)

At the beginning of the game there is a severe lack of direction to the base, which is more frustrating than interestingly challenging

Developer(+1)

Thank you for your feedback!
The "return home bubbles" are currently spawned randomly and it is indeed possible for the player to not find them for a while. We tried to solve this problem by significantly increasing the chance of them spawning, but idealy there should be a guarante that player will find them after some fixed amount of searching - we will look into that after the Jam.
Glad you liked the game!

Submitted(+2)

really cool vibes, art direction was certainly on point!

Developer

Thank you!!! I'm glad that the atmosphere reads well!
Thanks for the feedback!

Submitted (1 edit) (+2)

The game looks like so fun and the toons are giving a nice vibe. The theme is very strongly present in your game, it actually feels like being a small guy on a boat in the large ocean! Great job!

( I also ran into and intresting... feature?... bug?? When I got swallowd by a big fish. the player fishing sprite,um dubbled?? )

Developer (1 edit) (+2)

Thank you for playing! 
The misteriuos ship in the giant fish belly is actually a bug which we only discovered like 5 hours before the deadline. We all thought it was so thematicaly fitting for player to find some of his broken ships inside the giant fish though that we just decided not to fix it. We call him bro and really glad someone found him. The bug doesn't happen often so you can consider yourself blessed by the Fish Gods!

Submitted (1 edit) (+1)

It fitted so well actually that I was not sure if it was a bug to be fair  xDD  

I AM THE CHOSEN ONE!!!   >:DDD   (or few, not as dramatic so not changing it)

Developer(+2)

OH YES!
We don't really know  how he's there, but I love him so much. Seeing his light shine from the corner of the screen is always so exciting! Like finding a long lost companion! Though yeah, finding him for the first time was like seeing herobrine in minecraft; we thought one of us added that as a prank (still might be true, for all the programmers denying it)


Overall, I would call it a feature simply because it brings me immense joy

Thank you so much for playing! And a special thanks from me, an avid doppelganger enjoyer, for finding the little guy!

Submitted(+1)

Im starting to love this fella now too! The lore deepens!And thank you too, for (accsidentaly) bringing Guy to my day. It was my pleasure!  ^^

Submitted(+3)

Very meditative game, loved the tune

Submitted(+3)

Super chill game, I liked it :)


Submitted(+2)

The game is so calm and chill and he ambiance is really cool. The art is great so well done ! 5/5

Developer

Thank you! Glad you liked it!

Submitted(+2)

I really love the artstyle :)))

Developer

I'm glad! It was a lot fun drawing, especially the little guy. Thank you for playing!

Submitted(+2)

This has so much potential! I'd love to see some higher fish spawn rates and maybe some shop music. Nice work!

Developer(+1)

Thank you for your feedback!
Shop music is one of the first thing in the "didn't have time, will add later" list, as well as adjusting the numbers for fish spawns and behaviour.

Submitted(+2)

Could use some proofreading, but the art is excellent and the gameplay is pretty fun! Great job!

Developer

Thank you!! Yeah, the text was written quite rapidly and close to the deadline, if we had more time I would have included more fish puns for one, as to get people hooked. But unfortunately making a game and also coming up with some funny or clever texts was just to much to tackle.

Glad you liked the game!

Submitted(+2)

Really fun! I got surprised when I saw the huge fish eating me! Nice artstyle!

Submitted(+2)

Really fun! I got surprised when I saw the huge fish eating me! Nice artstyle!

Submitted(+2)

Really fun! I got surprised when I saw the huge fish eating me! Nice artstyle!

Submitted(+2)

It's giving me the feeling of nostalgia lol, the fishing mechanic seems familiar haha! this was so fun!

Developer

We looked up to many games while developing, but the fishing mini-game comes straight from Stardew Valley! So maybe that's why it feels familiar! 

Our initial plan was to include different ships with different fishing mechanics used in games, as well as original ones. To make the ultimate Fishing Mini-Game, a sort of collection of various fishing mechanics.  Maybe we will make it happen further down the road, we will sea

But thank you for playing! I'm glad you enjoyed it!

Submitted(+3)

Really cool concept with having the player both trying to catch fish and avoid being caught himself! The theme definitely came across well. The core concept of this game is super solid, but as far as game-feel goes, I think the player could have more of an indicator (maybe auditory, as well as visual) to telegraph when a big fish is about to attack. I want to stay at the bubbles as long as I can, but kept staying too long, and it took awhile for small fish to spawn for me to catch. Overall this game was very fun! Great job!

Developer(+2)

Thank you for playing! 

We wanted to make giant fish eating the player as cinematic as possible, but unfortunatly didn't have too much time for that. Making the sound react to it's approach is a great idea we will look into in the future. 

The best way currently to catch fish is to swim around and search for it (because of the way AI and fish spawn works), or even better get eaten and look for fish inside the giant fish. Right now it's very common for players to play safe or even avoid giant fish entirely. In the future we will look for ways to provide more information to the player without breaking the element of surprise.
Thank you again for your feedback! Glad you liked the game!

Viewing comments 20 to 1 of 29 · Previous page · First page