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SkyRise-Scaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #969 | 3.556 | 3.556 |
Overall | #1103 | 3.629 | 3.629 |
Style | #1307 | 3.729 | 3.729 |
Creativity | #1463 | 3.602 | 3.602 |
Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to build your pathway with blocks and scale them to survive.
Development Time
48 hours
(Optional) Please credit all assets you've used
craftpix.net for the artwork
ineedmusic.co for the music
marsonfire for the 2d shader
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Comments
Really fun ! Had a laugh when I rotated one of the pieces and the fire barrel got yeeted ahah
This was a fun one! Accidentally squashed myself a couple times....but really enjoyed it haha
Really got into the flow with this one! Great job :)
Really solid concept, and cool gameplay. I found the level design to be a bit too unforgiving at least for stage 1. Other then that, great job!
Nice and crisp pixel art, and a fun tetris-platformer mix! Made it pretty far up before I accidentally squished myself, oops!
Excuse me? that was amazing! I climed 315 feet on my tenth attempt and it felt really good! I agree that a few more pieces that can be climed from the right would have been nice, but that only added another layer of difficulty that was very welcome!
I love it! I would've like more blocks that climbs from its left side
A good execution of a solid concept, occasionally felt the little guy moved a bit too quickly from side to side, but otherwise great! The little crouched guy is my favourite.
Not bad by any means, especially for a 48-hour submission. I kind of wish there was some additional challenge, though, like blocks being destroyed over time or containing spikes or other hazards. Also, the character felt kind of weightless and unnaturally agile—I feel like polishing the platforming part a bit more could've dramatically improved the experience. Still, I enjoyed it.
I liked the gameplay gave me a Tetris vibe. Love the fact that you need to build and climb. Would love to see physics-based placement. Now I could always escape easily.
Unique idea and fire barrels were great addition! Movement was really solid and whole experience felt polished.
For improvements I suggest to improve platform designs. Not sure what exactly would be the best solution. But what i mean is that some platforms if placed incorrectly can lead to player getting stuck, since player is unable to go trough blocks, and can not jump high enough. Also some gaps are small and require crouching, or jumping mid air to get to the platform above. Of course it is probably just me having skill issue, but i felt that i constantly bumping my head everywhere and falling down if i make single mistake :D
Overall impressive work in such a short time, well done!
Love the gameplay and how it's so polish! The button layout for hand placement is nice and not confuse.
Super nice and polished game! Love that the game feels finished even with that short of development time!
Nice idea and realisation. I definitely liked this one
Great Artstyle you used! Gave me real Contra vibes.
very nice! keep the good work!
Really interesting twist for a tetris type game. Good work!
Really enjoyed this clever twist on tetris, good job!
Cool game! unfortunately I am uncoordinated with myself and stuggle trying to control the blocks and the player at the same time haha!
Nice soundtrack and really interesting concept!