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A jam submission

SkyRise-ScalerView game page

Escape the flames and scale to freedom by building your path upwards.
Submitted by Mr.RaisinOat, BeardedGamer5 — 6 hours, 26 minutes before the deadline
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SkyRise-Scaler's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9693.5563.556
Overall#11033.6293.629
Style#13073.7293.729
Creativity#14633.6023.602

Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to build your pathway with blocks and scale them to survive.

Development Time

48 hours

(Optional) Please credit all assets you've used
craftpix.net for the artwork
ineedmusic.co for the music
marsonfire for the 2d shader

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Comments

Viewing comments 40 to 21 of 74 · Next page · Previous page · First page · Last page
Submitted

Really fun ! Had a laugh when I rotated one of the pieces and the fire barrel got yeeted ahah

Submitted

This was a fun one! Accidentally squashed myself a couple times....but really enjoyed it haha

Submitted

Really got into the flow with this one! Great job :)

Submitted

Really solid concept, and cool gameplay. I found the level design to be a bit too unforgiving at least for stage 1. Other then that, great job!

Submitted

Nice and crisp pixel art, and a fun tetris-platformer mix! Made it pretty far up before I accidentally squished myself, oops! 


Submitted

Excuse me? that was amazing! I climed 315 feet on my tenth attempt and it felt really good! I agree that a few more pieces that can be climed from the right would have been nice, but that only added another layer of difficulty that was very welcome!

Submitted

I love it! I would've like more blocks that climbs from its left side

Submitted (1 edit)

A good execution of a solid concept, occasionally felt the little guy moved a bit too quickly from side to side, but otherwise great! The little crouched guy is my favourite.  

Submitted

Not bad by any means, especially for a 48-hour submission.  I kind of wish there was some additional challenge, though, like blocks being destroyed over time or containing spikes or other hazards.  Also, the character felt kind of weightless and unnaturally agile—I feel like polishing the platforming part a bit more could've dramatically improved the experience.  Still, I enjoyed it.

Submitted

I liked the gameplay gave me a Tetris vibe. Love the fact that you need to build and climb. Would love to see physics-based placement. Now I could always escape easily.

Submitted

Unique idea and fire barrels were great addition! Movement was really solid and whole experience felt polished.

For improvements I suggest to improve platform designs. Not sure what exactly would be the best solution. But what i mean is that some platforms if placed incorrectly can lead to player getting stuck, since player is unable to go trough blocks, and can not jump high enough. Also some gaps are small and require crouching, or jumping mid air to get to the platform above. Of course it is probably just me having skill issue, but i felt that i constantly bumping my head everywhere and falling down if i make single mistake :D

Overall impressive work in such a short time, well done!

Submitted

Love the gameplay and how it's so polish! The button layout for hand placement is nice and not confuse.

Submitted

Super nice and polished game! Love that the game feels finished even with that short of development time!

Submitted

Nice idea and realisation. I definitely liked this one

Submitted (1 edit)

Great Artstyle you used! Gave me real Contra vibes. 

Submitted

very nice! keep the good work!

Submitted

Really interesting twist for a tetris type game. Good work!

Submitted

Really enjoyed this clever twist on tetris, good job!

Submitted

Cool game! unfortunately I am uncoordinated with myself and stuggle trying to control the blocks and the player at the same time haha!

Submitted

Nice soundtrack and really interesting concept!

Viewing comments 40 to 21 of 74 · Next page · Previous page · First page · Last page