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A jam submission

Machine DefenseView game page

Submitted by BubakGames — 1 hour, 30 minutes before the deadline
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Machine Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24973.0003.000
Creativity#30033.1353.135
Overall#32172.9642.964
Style#38912.7572.757

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You buid and scale you machine.

Development Time

96 hours

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted

It would be nice if you could get the fancy resources sooner, and you had more time to build between waves later on, but overall really impressed!

Submitted

Fun game, it reminded me of thronefall while playing, although different gameplay, same idea of having a tower defense with you also helping around. I think the economy doesn't scale as good as the enemies, also I played several rounds and I only got once one "currency" that wasn't a gear. 

Submitted(+1)

nicely done, could still use a bit more polish, but good game regardless ✿

Submitted

The enemies are SO cute!! I struggled a bit to get what I was meant to do though, but very fun concept!

Submitted

This is definitely the most literal growth that I've experienced in a tower defense game, so it definitely fits the prompt.

It wasn't very intuitive, though. Without reading the description, I had no idea what was going on or what to do. it would've been nice to see something guiding me in the game itself, rather than just the Itch description. I also never figured out what towers 1 and 5 did. 1 I guessed was just a basic block, which could be used to expand your machine or be a wall, but I wasn't sure, and 5 I only managed to place down one of, and wasn't able to see what it did amidst all the other chaos.

small thing grow big fun

Submitted

I don't know if it's a bug, but all of the enemies would spawn at the very end of the wave. It would be nice if at least at first there was a slow trickle of enemies so you can get used to how the towers will work. I like the base building mechanics and I think you fit the theme well. Good job!

Submitted

A classic tower defense that works weel and is easy to understand and play, that was cool !

Submitted

Nice game, I like it. I'm no much fan of the tower defence game but this is very interesting to play. Thank you!

Submitted

i love the art !! and fun playing this

Submitted

As a fellow Tower Defense game jamer it was fun to expand your small base with those differents tower type ! I didn't exactly understand which tower was doing but I got by the standard of ...  the costier the better ! So i could eliminate those pesky rats :)

Good job of actually finishing the jam !

Submitted

Nice work! Had fun playing this :) 

Submitted

I survived 14 rounds though I didn't know what the gimmick of this game is till this moment and I've only gotten gear drops and nothing else past round 5 I think. My strategy was to spam turrets because I had nothing else to do.

Submitted

It is entertaining. At the beginning I was a little confuse but I get immerse quickly. I need a pause menu to relax. I like the upgrades very much.

Submitted

Was a neat concept and was fun to try and stop my inevitable defeat. Could use sfx tho.

Submitted

Interesting game idea, I had fun with this! The idea of scaling-up production is a cool take on the theme! As an improvement, it would be helpful if there was an off-screen indicator for where enemies are located, so I don’t have to look everywhere for them at the end of a round. Cool game overall!

Submitted

this is a nice game overall, the difficulty scaling is well balanced not making it too easy on your first play through. and the upgrades are also well thought out.

Submitted

I had fun playing! I like the difficulty scaling. Cool game!

Nice concept! A little tricky for me, but I had fun playing!

Submitted(+1)

Good game. I wish it had sounds. A mechanical crunching as your machine is being eaten would really put an edge on it.
Also it would be nice if arrows pointed to off-screen enemies.

Submitted

I played this game for a hour and really liked this game. I really like the painting style and the whole idea of this game is great. it's a bit complex and after a certain level it's insanely hard. Only problem is the numbers of the material cannot be seen when the player is in the right corner of the game, because they are black numbers on a black background, but that's a small thing. I am very surprised that this game was made in such a short time.

Viewing comments 20 to 1 of 22 · Previous page · First page