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Bulk Grinder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #880 | 3.596 | 3.596 |
Overall | #2108 | 3.291 | 3.291 |
Style | #2552 | 3.234 | 3.234 |
Creativity | #3317 | 3.043 | 3.043 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can scale up to increase their damage and viewing range after grinding down enough resources
Development Time
96 hours
(Optional) Please credit all assets you've used
All made by the team. See page for team credits
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Comments
Wow alot of polish incredible work. Game was fun to go around and that music oh yeah I can get behind that all the way.
10/10 have been getting my matches in bulk ever since downloading!
Wait sry wrong app...
Ok the music in the night is boping!! It's a bit hard to rap you head around the mechanics at first but once you get them it seems to get easier. Though I do think the enemies are a bit too aggressive (and a bit faster than the player), and I feel like the player doesn't have enough health, I think having a upgrade system for the gun and item collection would make this game funner too. I think you can implement that every time the player changes size!!
Going to be featured on tonight's livestream!!
Good idea! I love the minimap along with the day-night indication. I see the classic moving sideways makes you go faster than horizontal or vertical directions problem with 2d game movement, but I used that and the dashing mechanism to my advantage for running away from enemies faster. It was fun! It would be nice to encounter enemies of different sprites than just circular ones. And it would also help to have some life spawning (not sure if it does but I didn't encounter it). Overall fun game with a good gameplay loop.
You gain health every two size increases
I like this one! A lot of games struggle wit balancing the games progression but here the challenge rises at a steady pace. I enjoyed paling it. I with there were a few more mechanics to make the gameplay deeper
I dig the vampire survivor element of this. The enemies could've maybe used some more work, but they were satisfying to dodge around and keep at a distance. I don't know what I was supposed to do when I ran out of ammo though, maybe I missed something there. Didn't encounter any bugs, played great. Nice job!
Grinding resources in the grinder at the center of the map gives you more ammo
It's clear that the team wanted to build so much more into this, but what we got was an enjoyable survivors-like where scale is a satisfying growth vector. Forcing the player to deposit their experience is an interesting approach that I think could be an ingredient in the genre's longstanding struggles with level design.
I originally thought the game may be a bit too slow but then I managed to get my first level up and immediately felt the boost. I ended up enjoying it!
I do agree with some of the other comments, perhaps having a bit more accuracy or having resource spawn be slightly more generous during the day could make you feel more powerful, if just ever so slightly. Also I liked the minimap, but I think I could've used a waypoint to the grindstone. I couldn't find the center the first day and night
all in all, a good entry and an enjoyable loop. Good one!