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A jam submission

Bulk GrinderView game page

Grind Resources and Bulk Up
Submitted by Team Auboreal, Coeur (@coeurdeliqueur), Iceofspade, Dreamscape Mansion (@docredmusic), Ategon — 1 hour, 1 minute before the deadline
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Bulk Grinder's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8803.5963.596
Overall#21083.2913.291
Style#25523.2343.234
Creativity#33173.0433.043

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player can scale up to increase their damage and viewing range after grinding down enough resources

Development Time

96 hours

(Optional) Please credit all assets you've used
All made by the team. See page for team credits

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted(+1)

You know, at first I was going to leave a 3 star review for not following the theme, but then I just realized you're SCALING the camera as you level up and realized that that was a GREAT idea in the creativity department (definitely 5 stars there). The game is a bunch of fun to play too, and the art style reminds me of the old .io games I used to play as a kid. Great job!

Submitted (2 edits) (+1)

I don't like vampire survivors so I'm gonna be biased 

I do like the idea of having a day cycle in a vampire survivor game and having these different phases
Audio is nice
I'm not a fan of the art, but the effects and stuff are nice

The minimap is a nice addition too

The items that despawn in front of me are frustrating, and I think it's fine to have them be fixed and only disappear when night comes 
I would have preferred if the enemies disappeared during the day
When you reload, the first bullet you try to shoot goes in a weird direction, probably because of the gun animation

Submitted(+1)

I got HOOKED! Great job, it's a pretty simple concept but implemented nicely and I felt the theme being represented in all its aspects. Great job!

Submitted(+1)

I enjoyed the animations. Though the weapon is pretty hard to aim given it's spread. The balance of gaining resources to fighting enemies is on point though. Pretty good stuff overall.

Submitted(+1)

Game was fun and well made! Those small silver enemies are brutal, especially as you scale larger!

High score ended up being about 272 with a 2.5x scale.

I feel like the spread on your weapon is pretty high, especially as you scale. It made it very hard to hit enemies at times.

If you return to this post-jam, I might recommend increasing clip size as opposed to adding ammo when you grind resources. After the first night, ammo quantity is kinda inconsequential and it didn't really feel like a significant mechanic.

Also, your itch page looks great! Nice work!

Developer (2 edits)

If you stand still you have less spread (although yeah still spreads a bunch when you have a fast fire rate). More ammo also increases your fire rate

Submitted

Fair, although it feels like there's almost no reason to stand still when you have to move around to collect resources, when the enemies are as fast as they are and when you're incredibly fragile.

Interesting that more ammo increases your fire rate. I had noticed that but I wasn't sure what was causing it, so I figured it was linked to scale progress somehow. If you wanna stick with that, I might also suggest increasing reload speed; at some point high fire rates become marginally impactful.

Great work regardless!

Submitted(+1)

I enjoyed finding windows to grind stuff up inbetween smashing enemies, nice loop!

Submitted(+1)

I loved the push and pull of gaining resources during the day and fighting off enemies during the night! I kinda wish getting bigger had a greater mechanical impact aside from upping your damaged numbers. Managed to get up to 3.5x scale

Submitted(+1)

Really fun top down shooter just wish the enemies where a little less aggressive and would disappear when daytime comes. Also, it was annoying to see a resource disappear when it was in my view and I was on my way to it. It would have been good to keep them from despawning if they are in view.

Submitted(+1)

Super fun top down shooter, I was only able to get to 1.5x scale, but I had a lot of fun swapping between shooting, getting resources, and grinding. Awesome entry love the animations

Submitted(+1)

Nice game. The crafting mechanics is a nice addition to a twin stick shooter.

You can definitely expand on it, and make something deeper!

Submitted(+1)

I was a bit confused, especially when I ran out of ammo. But the game is really fun, there is a lot of polish in it and that's nice.

Developer

If you didnt figure out how to get more ammo theres a grinder at the center of the map that gives you some when you put resources into it

Submitted

I noticed yes! I replayed a bit and found the game fun.

Submitted(+1)

Very nice gameplay loop!

Submitted(+1)

the music is really really great

Submitted(+1)

Awesome music and art, and  enjoyed the game-style and the difficulty was just right, would suggest that grind hotkey is something closer to thumb like spacebar etc. Otherwise very solid entry.

Submitted(+1)

Very difficult

Submitted (1 edit) (+1)

Liked how each progression has different difficulty challenges. The player moves quicker at the start but can’t see too far. Then as it gets bigger, it’s the opposite.

Submitted(+1)

Really liked the game progression but feel like there could be a little bit of difference as the game went on, felt like I did everything by 3.0x

Submitted(+1)

Nice solid gameplay connection to the theme. I like how the growth interacts with how you play. Nice work!

Submitted(+2)

Really fun little game! Gameplay complexity is definitely fairly limited, but the game feel is on point, absolutely carries it. Really solid submission!

Viewing comments 20 to 1 of 28 · Previous page · First page