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A jam submission

Dice ControlView game page

Flip, count your pips and dash through obstacles in this action puzzle platformer!
Submitted by steenish, bobertsson — 6 hours, 24 minutes before the deadline
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Dice Control's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#974.0654.065
Overall#1454.0724.072
Creativity#2234.0004.000
Presentation#3214.1524.152

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll a dice around a level, the number of pips controlling the dash distance.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+2)

Nice mechanics and nice level desgin!

Submitted(+2)

Wow, this was a very nice take on the rolling cube type of game, at first I was a little confused but when I read the controls and understood the mechanic I was very surprised by how fun it actually was! The graphics are also pretty original and work for the game, reminding me of the classic facebook game Bloxorz. Well Done!

Developer(+1)

Funny you mention Bloxorz, it was a major piece of inspiration!

Submitted(+2)

I'll be honest and say I was expecting a concept that I had seen tried and true throughout the jam -- get a certain number of pips on the top of your die when you reach the end of the level. 


I was, very pleasantly, surprised. 


This game features a really unique concept that the devs executed spectacularly and the concept is well-used in the levels, and the level design works to explain the concept early on (I wouldn't have realized that the dash was based on the number of pips at the top of the die if not for the 3rd level, which does an amazing job of showing, not telling). Stellar job!!!

Submitted(+2)

When I got in I was worried it would be another one of those, but I was pleasantly surprised by the creative dash mechanic which works amazing for the puzzles. The aesthetics are beautiful too, and honestly my only minor gripe is that longer level start to feel a little bit cumbersome when you have to replay the start a bunch of time to figure out the end.

Amazing job though, this is the best game I've played from the jam thus far!

Submitted(+2)

Love the aesthetics and how the graphics and sound fit together. Great idea and beautiful implementation. Please allow to dash multiple times without having to release the space bar in between. That got me again and again, I wanted to do another dash and then it got a roll, because I forgot to release and press space again. Apart from that, wonderful game.

Developer

That dash cooldown mechanic is one of the things we were unsure about, it felt necessary at the time but I agree that it makes the controls a little bit clunky. Thanks for the feedback!

Submitted(+1)

Maybe the cooldown makes sense, but you should then only allow roling without spacebar. So while still in cooldown, check if the player is trying to do another dash, by holding the spacebar and if so, don't move at all. So an attempted dash ist not converted to a roll instead.

Submitted(+2)

This was a ton of fun to play! I especially appreciated the combo of puzzle elements with trying to measure jumps and the combat system, although one thing I'd note is that the dash button had a little bit of a laggy response, which was kind of frustrating.

Submitted(+2)

Awesome, great music and visual style. A surprising amount of levels too. Probably the best of the "roll dice block to get to goal" puzzle games I've played in the jam so far.

Submitted (1 edit) (+2)

A pretty neat little game! I like the aesthetic, although for whatever reason, it appears very low resolution and stretched out on my end.

Submitted(+2)

Very cool game, simple and effective! Game art and work with SFX at the highest level!

Submitted(+2)

Loved it!

(+2)

Best one i played so far

Viewing comments 11 to 1 of 31 · Previous page · First page