Play game
Slime 'n' Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1917 | 3.171 | 3.171 |
Overall | #2096 | 3.012 | 3.012 |
Enjoyment | #2145 | 2.805 | 2.805 |
Presentation | #2212 | 3.061 | 3.061 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You attack via hit dice dnd style
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fireballs can be a bit annoying but i like the different dice for the damage (Reminds me for some reason of D&D)
yeah the fireballs are really annoying
But I actually got the idea from D&D lmao
lol
Really fun and well executed. My main complaint is the fireballs don't damage right away so they just block the player from moving which can get tedious with multiple sources in one room. It would be cool if the different dice have different animations, but that's not a complaint and just an idea for you to develop this more.
Also, I'm a sucker for a good collectathon which this balances well with the usage of what you're collecting.
Edit to add it would also be nice to attack in any direction.
thank you so much
And those fireballs and the attacking really need some work lmao
So far this was the first game jam project that let you choose different dice to try to get higher attack rolls on mobs with more health, however without having an indicator of how much health mobs have, it was just guessing. I also noticed the fireball from the mage would hit the players collider, make the player get a bit stuck, and not delete itself. Some form of hit indicator would have been nice as well so you can tell if you're taking damage.
Critique aside, really good project for this game jam.
Thank you so much I'm really happy with my idea for this
And yeah those are really common complaints lmao
Very nice concept with the multiple dice having different damage. Feels more polished than I thought it would.
Thank you
Very cool concept and asthetics
Thaaaaank you
good prasentation, cool concept, good execution, really enjoyed it
Thank you
The core combat concept was great and with a bit of polish it would have been perfect. I would have loved it if I was able to attack upwards.
Yeah the up and down attacks would definitely help and even came up during development but unfortunately never happened
Very fun. Music, visuals, and sound effects are all great. My character disappeared or something after I went down the first staircase
That bug annoys me cause I'm not sure why it happens. It's caused by the player spawning under the tile map but only sometimes.
You can easily get stuck on enemies or walls and die because of it. Combat was surprisynly fun!
yeah, I encountered that problem too but I couldn't come up with a good solution.
Super fun game, I love the idea of using dice as weapons, if you go on with this Id love to see different dice acting as different kinds of weapons!
My friend had the same idea specifically with it involving range. I might do that if I make an updated version.
Super fun game, I love the idea of using dice as weapons, if you go on with this Id love to see different dice acting as different kinds of weapons!
I really like the music and visual style and it was fun to play. I felt like the movement was a little fast and uncontrollable though. I also couldn't seem to get the mouse aiming to work like the controls said. But pretty good vibes with the creative style!
Mouse aiming didn't work cause there wasn't mouse aiming lmao. In hindsight there really should have been tho.
Edit: it was even in the tutorial lmao I have no idea how it got there
it got in cus he told me to put it in LOL but thank you for the comment 💜
Cool concept, although it kind of feels like the different dice don't really matter. As it stands you don't really know how much health enemies have so I just sort of used whatever dice I had at the moment.
The idea might make more sense if the dice did different things, like a d6 is a projectile or a d20 is a big aoe. Just something to make using the dice an actual decision. Obviously making all 6 dice included unique would be a lot of work for 48 hours but even if there were only 2 or 3 I feel like that would go a long way.
I enjoyed the game because of the idea and main mechanic, despite the frustrating presentation and controls. Aiming and moving are very frustrating and hard to control. Maybe the game would be better if one could attack in all four directions? And having it tile-based and perhaps even turn-based would be nice improvements.
Despite some slightly frustrating aiming, the game is a clever idea that is well executed. Everything does feel a little small which makes some of the combat feel a little less exciting that it could do, but it's still fun!
good point
and thank you
A nice game with a very original and fun concept which would be very fun to play if given enough time. The idea of saving your dice add some strategy to the mix . One problem would be that you can't attack up and down. More freedom on where you could attack would be nice. You focus more on getting to the right position than the actual concept of the game. Even with that, it's still a very creative game. Good luck on the jam!
the attacking is really something i need to fix
Thank you
The art is nice and I like the concept, but the aiming doesn't seem to work and the wizard enemy is a little annoying with their homing fireballs with Collison. Pretty fun overall!
Attacking up and down would be nice. Super fun concept. I'd love to see this fleshed out into an actual game.
honestly i might do that
Overall a really fun game. The movement was a bit quick and I found that I couldnt attack down or up but the overall concept was really good. I would also add feedback when you take damage. I didn't realize I was taking damage until I was close to death
feedback would have definitely been a good addition in hindsight
The game is cool!!, I found a bug that when you go threw the wooden door mi character becomes invisible. Overall the game is nice!!
thankyou
and yeah that bug is really annoying I thought I fixed it lol