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Rogue Gambler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #508 | 3.571 | 3.571 |
Overall | #822 | 3.524 | 3.524 |
Creativity | #1003 | 3.536 | 3.536 |
Presentation | #1362 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game uses dice rolling as a primary mechanic in turn based combat where the player and enemy roll dice to calculate various things like damage, blocking, and speed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hey, cool, we had similar ideas! I like that you get a sneak peek of the next enemy's dice, that definitely adds some strategy. I feel like the blue dice is not worth as much as the other two, idk.
I like the idea of building your own dice, and the rapid scaling make it so it's always a tough choice to decide what you are gonna do. The only problem is that in essence it's just a stat change, would have been nice to be able to buy a power or something.
Very interesting game and creative use of dice as the stats. The sprites looked good as well.
If you have the time please check out our game.
Very cool game! I love the music and the artstyle!
I had so much fun playing it! I'm on 7 on leaderboards now.
Are these dice supposed to do that, though? It happens when you click on the roll really fast.
https://imgur.com/gallery/8IHAmlI
I had a good time trying out different strategies :) Speed seems very weak, though.
Really cool game! Besides just more content (48 hours though) and a little polish, the only thing that I would like to see is to split the tutorial into multiple screens or to shorten their text in order to not overwhelm the player. Also maybe add icons to the dice (like sword, shield, arrow) to make them more obvious. Liked it a lot!
Fun twist to the turn-based game and love how you need to strategise your stats upgrade prior to the next enemy
Great game. I see a lot of potential. I could spend a lot of time playing this game with different enemies and maybe a auto play mode! Congratulations!
God damnit, it crashed at Level 48. Didn't even get to make a Leaderboard Entry. Very nice game, but quite exploitable if you don't level speed and 4 slots in your attack die.
Simple idea with a surprising amount of depth as the game progresses. UI could be improved as the roll button disappears during gameplay which can lead to confusion, but great job overall and some nice character art
the Speed dice is absolutely useless lmao, this was fun and the art was pretty good (for the most part)
Love it!
Funn game
It grew on me. First turns were meh... Later turns it became difficult and needed strategy!
Feels good! Kinda has some cookie clicker vibes to it.