Play game
Kill Number's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #479 | 3.793 | 3.793 |
Enjoyment | #665 | 3.471 | 3.471 |
Overall | #692 | 3.586 | 3.586 |
Presentation | #1291 | 3.494 | 3.494 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fight evil gambling dice. They spawn with random numbers. Shoot at them to set their numbers higher or lower to destroy them. Survive the onslaught.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really fun game, maybe getting hard really fast - I got 4 straightipede in the same time after 10 kills :D
Really fun mechanic. And oh boy, you really don't want to overshoot 6 or 1, haha.
I like it! Lots of potential to expand here.
It could run a bit smoother though.
Really fun concept. Would be great to see with more enemy types more time permitting. Great job 👍
I really like the concept of having a shoot em up where the enemies have certain conditions to be killed, gives it a lot more depth and further possibilities for strategy which is great! Also some nice art on some neat tight and juicy gameplay which makes this really fun!
Very good job! :D
I really liked the gameplay. I felt that the gameplay is simple, but it was very persuasive! the idea was very creative! Great job!
BEST OF LUCK:)
it was a very cool game! I feel like it needed some juice at some times (when you hit someone, a screen shake or smthg...) but I really enjoyed playing and I thought the idea was creative!
Well doen!
Gameplay is fun and having to adapt to the situation quickly feels great and rewarding! Thanks for that game!
Such a cool game! I could play for days! Waiting for the post jam version with new enemies and levels, haha. The core gameplay is simple but very catchy and polished
Looks and sounds amazing as well, great job here!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Good clean fun. Managed a 65, I'll go for that +100 score later though! Thanks for sharing, it was great to have the whole team on stream! The VOD will be up at https://www.twitch.tv/broxxar some time later™!
Very unique mechanic, and great gameplay. Also love the music. Great Job!
Great game! The mechanic of killing the enemy is really creative! Definitely messed up and died a few times lol. The only thing is that I think the enemies sometimes spawn in a bit slow, bit once the game picks up it's really fun!
Wow, so fun, and addictive. Only took me 8 rounds to figure out, but when I got going, I got going!!!!
This is a very fun and creative game! I would have never thought of this way to kill enemys and you did it in a great way, good job!
I loved this game! The music is so amazing, my favourite from this jam so far!
It's quite interesting how simple addition tasks can be quite a lot to keep track of while playing an action game. I like it!
Love the art and SFX! The pixel animation on the main character is so nice, as well as the death animations on the dice. In terms of gameplay, it was very interesting and I enjoyed it (only have a trackpad though so didn't get the best experience) Nice one!
I loved it, it's a nice gem.
Gameplay is fun and hard, I am sure this could be a game that a lot of competitive player or streamer would love to play.
Maybe some random power-up could have added some additional gameplay.
Presentation is very good, a lot of creativity with even a story
It looks pretty cool, and I like to imagine that a good player could pull some smooth moves. I am not that player...! Shot leading is very hard, especially when the angles matter, and especially when same shot hitting the wrong target can kill you. I also quickly get overrun by other enemies when a centipede (or more) shows up, and I also barely get to practice against it so I haven't beat a single one, while the spiders are trivial.
There's a cool idea here though. Encounter design in twinsticks can be pretty boring, so making sure your shots need to count is a good step, and it plays into the fantasy of like, cool card-throwing edgelords. It's just kinda micromanagey and punishing right now though, and i'm not sure the dice are helping.
Wish there was an aiming reticle, but man what a lot of game in 50 hours. Super tough and addicting.
Your one-liners rule.