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Hit + Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #663 | 3.870 | 3.870 |
Overall | #1072 | 3.406 | 3.406 |
Enjoyment | #1324 | 3.152 | 3.152 |
Creativity | #1851 | 3.196 | 3.196 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Roll a dice at enemies to destroy them and Progress
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
didnt really understand the mechanics and what the dice dictates but it has good visuals
Very satisfying gameplay, I very like the gentle onboarding and the overall progression. I have to admit I didn't understood how worked the HP, nonetheless is was a good experience overall, good job!
Fine concept, very satisfying to just sling around bouncing of enemies and walls!
Interesting concept and amazing gameplay, awesome work overall.
Really enjoyed what you did here. Lots of potential, rn I think this game would benefit most from a sense of strategy. Maybe give the player more incentive to get rid of a bad roll instead of spamming the enemies with every roll recieved
really great game, not sure how I lost or gained values on the dice, but there is something undeniably satisfying about traversing the dungeon and smashing monsters!
I really liked the presentation on this game with the 2D monsters and objects, and the flat 3D rooms. Gameplay wise I think the game could be a little more challenging as I only understood how the game functions closer to the end of the game and I had no trouble going through the levels. Other than that I liked it, good job!
Really cool concept. I like the Idea of damage you have been dealt to also reducing the damage you can deal to enemies. I feel like the radius around the diece you have to click inside of is a bit small and it can get a bit fiddly and frustraiting trying to grab a die.
There should be upgrades, I wana spend my collected coins
Nice job on the game, the mechanic is a nice idea but needs some more refinement. Feels too random rn
Really cool! I love the 2D/3D artstyle and the attack effects and the hit mechanic are very satisfying. Good job!
Relaxing but still challenging. Really like the aesthetic and the minimalistic sound effects. Very nice!
Pretty fun little game (I think it's better if you were to play it on a mobile device) I think it's a very cool concept! :)
I love the look! Took me a minute or so to figure it all out. But once I got the hang of it I had a lot of fun. Nice job!
Looks great and is pretty fun! Nice job
Nice work, i was a little confused like some of the below comments in regards to HP, what the coins do, but i really liked the presentation of this game. Clear instructions, great use of graphics and sound (bg music would have been great though)
Nice and simple, great job!
Love it! Good idea and good execution and the looks are really nice!
enjoyed the feel of the game but things were kinda confusing, never knew how much hp i had. And what did the coins do?
Love it! Got up to the Big Boss (?) and that's when I figured out, how much hp I had. Great game overall, maybe there are possibilities for a bigger release.