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Die Sorcerer!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #394 | 4.078 | 4.078 |
Overall | #655 | 3.609 | 3.609 |
Enjoyment | #871 | 3.362 | 3.362 |
Creativity | #1359 | 3.388 | 3.388 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a Dice sorcerer that throws dice at enemies or rolls them to get a random effect.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I was missing 90 % and I got so many random effects :D I had fun playing it!
Thanks! Glad that you liked it!
Wow! Your game is very nice. The graphics are beautiful, a great viriety of enemies, the visual feedback for the player is usually good.
There could be just some more feedback when getting damaged (a little screenshake maybe). And it is hard to hit the enemies sometimes lol
Thanks for the game!
Thanks for the feedback! We would like to add more audio and visual feedback for stuff like that, we unfortunately didn't have enough time to implement a lot of it.
I totally get it, 48h is a short time :)
We found similar problems of not being able to add all things we wanted due to time constrains.
Great job!
We appear to have made somewhat similar games.
I like your graphics and that the enemies very clearly have distinct behavior from each other.
Indeed, we had a similar idea lol. Thanks for playing and giving feedback!
Cool pixel artstyle and idea. The only thing that I missed were sound effects.
We made sound effects, but unfortunately didn't have the time to implement them, we are going to make a polished post jam version with them though.
I liked the idea and the art but the combat felt way too fast and the aiming felt a little off. Maybe that was sort of on purpose to be random?
Yeah, we wanted to make it so that you have to make decisions very quickly on what dice you roll and which you attack with. Also some dice are more precise then others. We wanted to implement more dice, but we didn't have time
The quality of the presentation and enjoyability of this game are just astonishing. The pixel art is really amazing... Outstanding work!
Thanks!
The pixel art must have taken quite a while... It definitely paid off, though!
Really cool game I think it would be cool to have his "ammo" full when respawning
Yeah, we unfortunately forgot that, would have been an easy fix... Thanks for the feedback!
What a delightfull game. The art was amazing and was music pleasent. I also think that the concept was a great idea. Although the difficulty was very hard for me to manage I had very much fun.
Very cool entry ^_^
Thanks a lot! We will try and adjust the difficulty and balancing.
Very very pretty and creative! The idea of using the dice as either attacks or supportive abilities was really pleasant. and the graphics were downright gorgeous. nicely done! I just wish there was more feedback on hit, in addition the difficulty gets too high, and because the enemy bullets are too fast you cant just 'touhou' the enemy bullets all that easily. Still fun though!
Yeah those are things we didn't quite have enough time to get right, thanks for the feedback!
Really liked the experience. great work!!
I just miss some feedback on the dice effects and the game is a bit hard 😥
Thank you! Yeah those are things we would have wanted to fix if we had had more time
Good game with great presentation! I felt that there was not a lot of feedback regarding what was happening during gameplay. Perhaps more visual or audio indicators would have been helpful for knowing when I was taking damage, dealing damage, getting buffed/debuffed, etc. That being said, you were able to create an impressive amount in the limited given time, very well done!
Thank you! You are totally right, we were sadly unable to add sound effects and more visual effects because of time constraints
good game! It was very beautiful and pleasant to play, congrats.
if you have any time, I would really appreciate your opinion on my game!
Thanks! We will check out your game as well
I like the game, the art-style in particular, and I think it's a nice execution overall. The only feedback I have is that your dice recharge way too slow to keep up with a room full of enemies.
Thanks for the feedback! Yeah we will have to adjust these values. One reason for having too few dice is that in this version we forgot to regenerate the player's dice when you die, so if you just died after shooting all your dice, you might go into the fight again and immediately be out of dice.
I really like this style, great works!
Thanks!
For the game trailer as well as more information about the game, the controls, the dice, the enemies etc, please visit the game page: https://miniver-games.itch.io/die-sorcerer
Really liked the graphics, animations and presentation, although it would have been nice with some juicy sound effects! :D
The core mechanic is also very interesting, but consider maybe making the player have fewer dices to throw but much more powerful ones.
Since it was so fast-paced fighting enemies, you kinda just begin spamming the dices as you have to deal with enemies quick and the side effects of not hitting are minor and doesn't feel like they impact you too much.
Still though great game, really liked it!
Thanks for the feedback! Unfortunately, we didn't have enough time to implement the sound effects even though we did make some, we only got to implement the music. The balancing and gameplay will be adjusted in future versions.
Phew. Hard ^^ A very interesting idea many had. Using dice to attack but rolling them to buff yourself is something I didn't came across all to often. It was well made yet the enemies are at times too fast for me to avoid. With more developement this can be a very good roguelike/roguelite game. 3/4/5.
Stay crunchy.
Thanks for your feedback! We will adjust the balancing and difficulty in a later version, for example checkpoints restoring your HP and ammunition
Cute game, but the hits need to have some more impact. Its incredibly jar to just be instantly teleported back a few rooms out of nowhere.
Thanks for the feedback! We wanted to but we didn't have enough time. We also created a lot of sound effects which could have helped here too, but didn't have the time to implement them.
The different dices give a lot of varations on how to clear a room. Unfortunately, most of the time I only had one dice in my inventory, which makes shooting very slow compared to movement. I understood that a dice can spawn when an enemy is defeated. And a dice can give buffs if it doesn't hit an enemy. But the small rooms didn't make it easy for me to collect those dices. Still, i enjoyed this game. Good job!
Some more dice would have definitely been better, yeah more playtesting before release would've helped, thanks a lot for the feedback!
God damn the art looks good! A few things:
Good game
The dice do in fact not necessarily go exactly where you aim, they have a random spread that's intentional.
It's also intentional that the dice recover on their own fairly slowly, encouraging you to pick up the dice dropped by enemies.
Of course, this still needs some tweaking since we didn't have much time to test it.
Thx for the feedback!