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Dicey Gambits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #546 | 3.756 | 3.756 |
Overall | #881 | 3.496 | 3.496 |
Enjoyment | #960 | 3.311 | 3.311 |
Presentation | #1435 | 3.422 | 3.422 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Not only is pretty much everything a die, but the game has also elements of randomness
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool concept! Sometimes my character just stops moving and the game softlocks though.
cool game. The AI did seem to get itself stuck often though :P
Nice game! This is really easy against a computer player but works as a nice prototype/proof of concept. I would be interested in seeing how this would play out with 2 live humans. Maybe some game modifiers could be added to mix it up a bit too!
Thank you very much, happy that you enjoyed it!
I'm planning on adding multiplayer support and different dice, main idea was a bomb die that blew up multiple ones. That will be coming post jam though.
Nice game with good presentation, took me a while to grasp what I needed to do, but once I figured it out, it turned out to be a fun little strategy game! The music and backdrop are really good and I wish there was more levels to keep you on your toes, but hey its a jam game so the one level is fine imo. I would suggest though that instead of making your tutorial like a wall of text, you would instead show the player about how to play maybe through a short mini level or something, but I know its hard to implement things like that in 48 hours. Instead you could also make your tutorial be a pop up page that appears when you first boot up the game with nice little graphics or something so that the player wouldn't have to click the ? button in the corner. and also I would suggest having a fixed camera or multiple fixed camera views because the controls feels weird when I'm looking at it from one angle. Also a counter for how many moves you can do and a display for what value you landed can also help the player make more well informed strategies because it's kinda unintuitive to memorize what your die number is as you are rolling, and it's also kind of hard to see the the value of what you landed on in certain angles... Still it's a very unique strategy game that I hope you can expand in the future!
Thanks! I'm aware of most things you mentioned regarding UI and other little improvements, but nonetheless this is all very helpful feedback. Especially the tutorial was what I struggled with the most, so I'll keep your suggestions in mind for future games! Glad you enjoyed it tho
Nice game! From the thumbnail, I thought we've made the same game, but when playing it I got that you took a very similar idea in a completely opposite direction. Nice job!
Really fun gameplay, it would be more fun with 2 player mode!
Thank you! I think so too, sadly I have no clue how to implement that yet and a 48h game jam doesn't feel like the place to learn those things. It will be on my list! Happy that you enjoyed the game.
It's a great idea for a puzzle-lover like me! Being able to strategize and calculate what to do in order to maximize the score while also minimize the enemies moves puts your brain in action in the best kind of way without being overwhelming! It could use some work though as I found myself in the middle of my round, not knowing how many moves I have left or which way is forward. This led to me making poor decisions and moving where I did not intend. I also wasn't able to finish the game the first 2 times because neither me or the enemy could move. The third time was the charm however and managed to score 82! Don't know if that's good but it felt like a good run!
I'm thrilled to hear that you enjoyed it! I'm sorry for the confusion and bugs tho', I hope they didn't ruin your experience T-T. Thanks for your feedback, this is all very helpful.
Anyway, 82 is impressive! During testing I don't think I managed over 70 points. Great job!
great choice of music! i destroyed the AI every time which gave me a massive ego boost
great game, interesting concept!
Thanks a lot! Happy to have boosted your ego.
Nice game with cool mechanics i like this kind of versus game, a second local player would have been also fun but i consider the lack of time to implement such system. One thing i didn't think i got, is the values of the floor dices restricts movement possibility? (like you have a 2 you can't go on a 6)
Hey, thanks for your feedback. I imagined it as a two player game but as you said that takes some more time, especially having no experience with implementing multiplayer.
Regarding your second point, not really. The player's movement is purely dependent on it's dice value. But that would have been a pretty good idea! Did you encounter some issues?
Anyway, glad you had some fun!
Thanks for your reply, No issues really encountered but sometimes my movements froze as if there were an under rule i didn't get.
I did a couple of games and enjoyed surviving these :)
I totally get the lack of time or knowledge i can't make a multiplayer by myself, but maybe it'll be my next challenge!
Cheers!
i really like the presentation, the black and white with the shading really popping!
unfortunately i did not understand the mechanics at all, even after reading through the tutorial, and it was a bit hard to navigate with wasd after rotating the camera.
Hi, thanks a lot for your feedback! I found it challenging to explain the mechanics without a fleshed out tutorial that showed you exactly what to do (which I had no time for, not to mention that I'd have no idea how to implement it). It's a shame that I didn't manage to make it understandable enough for you to enjoy. Either way, appreciate the constructive advice, I'll try to keep these points in mind for my future games!