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A jam submission

Dice PrincessView game page

Help a princess to escape a cursed loop!
Submitted by Anzhelika Dorokhina (@MoorelikaArts) — 2 hours, 9 minutes before the deadline
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Dice Princess's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#18403.2143.214
Overall#22642.9462.946
Enjoyment#24312.6962.696
Creativity#25922.9292.929

Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A set of dices generates a random world and configure enemies and character according to the dices's values. These dices change the game every minute.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 80 · Previous page · First page
Submitted

I loved the cute art.

 a little coding tip: the character moves faster diagonally then when she is going in one direction, to avoid that try normalizing the vectors in your movement function. 

great job on making a game in such a short amount of time!

Submitted(+1)

Nice visuals!  Can you do anything in a world that you've already found a crystal?  I'd hate to get stuck with 5 crystals waiting for the die to roll me the one world I hadn't collected one in yet.

Developer

Actually, every time when the world changes, a new crystal is generated :D
initially, it was supposed to be 6 different worlds but I didn't have enough time to complete all of them :( 

Submitted

That makes sense, nice game design!  It's a fun little world to explore

Submitted (1 edit)

The most visually interesting way of rolling your stats although i would have preferred something matching the rest of the game's look. Else: Nice seeing something Isometric too(and with a princess who doesn't get kidnapped xD). Maybe limit the map size as larger map sizes can be quite boring.

Submitted

A fun game and works better with the smaller maps so that the crystal is more easily found!

Submitted(+1)

Fun game with nice visuals. Although I'm not entirely sure if the hunger meter was needed with the day's countdown and the amount enemies.

Apart from that quite a create idea and fun to play.  

Submitted(+1)

Plays really smooth, visuals and music very appealing :) I like the core idea and how randomly can levels be. Had fun looking for a crystals, well done!

Submitted(+1)

This is an amazing game with nice background music, amazing art and a really fun game mechanic that dosen't feel unfair or underbalanced!

Awesome game!

Submitted

Good graphics and presentation :)

Submitted(+1)

Very technically impressive for 48 hours. I did find sometimes I did not get a spacebar ability to use, and when that happened it could be extremely difficult to find the crystal in time, especially for the ice levels. Overall though, great game to be proud of, and fun for those that want a tough challenge. 

Submitted(+1)

Awesome art and music. The concept really interests me, but i couldn't for the life of me find the crystal ^^'

Developer

Thank you!

Submitted

Challenging game! Visuals are superb. I really liked concept of powers: not only attacking ones, but supporting as well. Keeps gameplay loop fresh. Good work so far!

Developer

Thank you!

Submitted

very cool concept and almost there on the execution! the idea of rolling for each level and your stats are very cool, but randomness just sometimes doesnt work out. i had a few crystals spawn in places that were impossible to reach. but very nice work otherwise!

Developer

Thank you!
We didn't have time to fix the issue, we were afraid that we broke the game just before the submission :D 

Submitted

I think the idea of a dice roll deciding how the world is generated and what powers you have is very creative. At first I didn't understand what I had to do. Then later I realized that I should find some kind of crystal, which I never found. Also i think the time until the next day a bit too short to find my way around the map. Nevertheless, I really enjoyed the time playing this game.

Developer(+1)

There's supposed to be an arrow which point to your home (unless you was spawned outside of the castle) but we had only 48 hours :D 
Thank you!

Submitted(+1)

Good game! nice variety of worlds, power ups and enemys.

try to learn some basics of trigonometry for games.
Like have you noticed that when you walk diagonally you move faster? For example when moving north-east (up and right arrows), the sum of the 2 vectors:
vectorRight(1, 0) and vectorUp(0, 1) = (1, 1). 

The magnitude is now = squareRoot(2) and not 1, so you move faster. The solution is to normalize the resulting vector to keep its magnitude / velocity of the player at 1.

Developer

Thank you!

Submitted

Big fan of the style. I found it hard to figure out exactly where I was supposed to go or supposed to do though. The concept of randomly generated level + randomly generated goal is very promising.

Developer

thank you for the response! 
Didn't have enough time to make everything properly :(

Submitted

yeah it happens, especially with a broad concept and polished art. Seems like you worked by yourself too, which makes it extra hard to perfectly fine tune everything.

Submitted(+1)

This is pretty good!

Submitted

Love the style and the concept. While the cystals are somewhat easy to find, I can't find my way back to home before the map changes T.T

Developer

There's supposed to be an arrow which point to your home (unless you was spawned outside of the castle) but we had only 48 hours :D 
Thank you!

Submitted

I really like the world generation, that's awesome that you got that done is such a short time!

Developer

Thank you! I am so glad you like it!

Submitted

I really like the world generation, that's awesome that you got that done is such a short time!

Submitted(+1)

I really liked this! Gets pretty hectic when you get stuck between some enemies. Nice variety of levels and power-ups! Great work!

Developer

I am so glad you like it! 
Actually, the princess was supposed to push enemies but it caused some weird glitches and we removed this opportunity from the game :) 

Viewing comments 20 to 1 of 80 · Previous page · First page