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Slice & Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #413 | 3.851 | 3.851 |
Enjoyment | #457 | 3.617 | 3.617 |
Overall | #734 | 3.567 | 3.567 |
Presentation | #1796 | 3.234 | 3.234 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reimagined tactics game that utilizes dice as characters. Each face of the die is an ability and the exposed face indicates the power they currently wield.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I really like the gory animations:P I think the icons are from https://game-icons.net/ it would be nice to credit folks in description. Also, I know the haste of the jam when there is something not working last minute, but You could add information in-game or in description at the top in bold "This game was cut in web version, play the desktop versions if You can, see below". And the game is much better in its full version;)
Everything was great, I really like it, though I always have a problem with tactical games like this - its best to just hide and wait for what is coming. But I have no clear solution for this. And at least its not like in fire emblem, where You hide and then "enemy reinforcements are coming!" And suddenly 5 units spawned behind your healers. Yikes...
Overall really nice, though I didn't know what different colors of dice mean:P Are they just different dice with always same faces?
Oh hey, thank you for keeping us accountable on proper artist credit. Seriously. Not to make excuses, but I don't think anyone on the team expected the amount of work that comes "post-jam." It's corrected now. I also took some time to tighten up the info delivery in the description, we'd gotten some feedback about that previously as well.
We had some ideas for the 'hide and wait' issue - but they didn't quite make it in time. I don't want to talk too much about cut features, but hopefully post-jam you'll get to see some of those ideas implemented!
As for different colors of dice, they were originally to be another visual indicator for when the game eventually got complex - if a Goblin and a Skeleton both had a 'dagger' attack as one of their faces, the colors would help differentiate them to the player if they both had daggers face-up. I think it was a little less important in the product we delivered, however.
Amazing! I took me some time to get, but the battle mechanic is amazing. Very creative!
I was not expecting full gibs for the combat haha. Who knew those dice were so meaty. It took me a little bit to understand how the combat worked. I like how you need to think about movement but also how that effects what type of combat you can engage in. So it gives the game a good bit of strategy. There was one level however where I started out as the assassin and I could just sit there and take everyone out without moving. The final level 6 in the WebGL version challenged me. I had a lot of fun.
Brutal animations that really make this project memorable compared to most of the other submissions! Could do with some more juice and player feedback, but this project was a great match to the theme!
Fun game, I enjoyed playing! I liked how gory it was, didn't see a lot of that this jam. My favorite thing about the game was the ghost die and previewing your moves, I thought that was a stroke of genius! Props to whoever came up with that. Visually I think there could be more of a theme, brighter colors, and more visual feedback to juice things up even further, but the audio was great and awesome sound effects. Overall a great effort and can't wait to see what else the team adds!
I would appreciate if your team would check out my submission and provide any feedback you have, I am trying to gauge interest to see if I should continue further development too!
Interesteing combat puzzle game. I enjoyed the graphics and the gore animations :D
Glad you liked the animations! Thanks for playing
This is a really cool combat-based puzzler with a very impressive amount of content and features for such a short jam! Figuring out that different die faces had different weapons was an exciting moment, although I never did figure out how you're supposed to beat level 3. Great work!
I'm on camera trying your game here if you'd like to see, a timestamp link to your game is in the description!
Hey thanks for playing our game and thank you for the feedback!
brutal death animation, there’s a bug where you can get off the board by pressing w a few times
Had fun, beat all 6 levels. Assassinate order seems a bit OP as in the last two levels you can take everyone out that way without moving. Aside from that, the only thing I think was missing were health bars. Loved the music. Well done.
Great feedback, thank you and thank you for playing!
pretty good game.