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Dice or Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1172 | 3.459 | 3.459 |
Presentation | #1243 | 3.514 | 3.514 |
Overall | #1274 | 3.324 | 3.324 |
Enjoyment | #1642 | 3.000 | 3.000 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice in an arena against an opponent, to either beat him by score or dice destruction.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Wow, cool visuals, really set the mood, even though there is no sound. The gameplay is addicting, a bit hard to grasp at the beginning, but once you find your footing, you will have a great experience, nice job all around!
Yeah, unfortunatly, the game can be confusing at first because of a lack of some UI elements, this is something that I'll work on harder next time
Thanks , I'm glad you liked it! =)
This is an amazing game.
I love the art in this game and the mechanics feel well polished!
Awesome job!
Thanks, glad you liked it! =)
Definitely one of the best games I played for this jam, I found myself really getting into it and learning what the dice did to strategize how I use them. I also love the art for the game, and it's amazing you did most or all of it during the jam. One thing is though, I noticed when the opponent is getting low on dice in a round, it will put out fewer if any dice, which could mean having to destroy your own die if you put a fire die out on a round that the opponent does nothing, and sometimes the score would work a bit weird. In a round I just played, the opponent got +45 in a single turn because of how the scores multiply?
Thanks a lot for the kind words and the feedback! =D
For the art, it's most: the gods illustrations are free images. But the screens, transitions, dice and menus were made by the designer of the duo, he thanks you too ^^
Yeeeeah, 'bout thaaaaat... ^^'
The AI is very wonky, and ironically enough, the more broken dice it has, the more broken it becomes, for reasons that are still unclear to me (and I coded the thing '^')
However, I never got the case where it would just play nothing, now that's new! XD
For the score, this is intended! Doubles count twice and triple thrice. A score of 45 means it played triple 5: (5 + 5 + 5) * 3 = 45
This is to encourage strategic play: since a power removes a battle slot, only two 5s and a power would score (5 + 5) * 2 = 20 (instead of 45 for a triple) BUT you get to play a power.
It's all about balance between destruction/protection and score: if your opponent has a Fire power available in his 5 throws, going only score might be dangerous. But he might only bluff to get you to play an Earth die for nothing while it banks a huge score. So what to do? (at least that was what we intended, if I had time to implement a better AI)
Thanks again for the feedback, glad you liked it! =)
Interesting arena and meta gameplay, nice menu transitions and art. Loved it!
Thanks!
aReally like the game but colour scheme does not match with the game. Overall great game concept! Also could you check out my game too if you dont mind?
Ahah, yeah, the design is a bit all over the place, the dice themselves and their effects contrast a lot with the greek gods illustrations, the buttons, etc ^^'
Thanks a lot for playing!
Of course, I test all the games of the commenters on my submission =)
I thought the visual design was awesome, and the concept I thought was interesting. The amount of content you've packed in is impressive!
It felt like I didn't have many options, especially in the first match with nothing to stop the triple fire dice
Well done!
Thanks a lot!
Since the player starts with only 5 regular die, the first battle might indeed be a bit unfair. That's why we made it so that it is always possible to buy at least on die from the Forge at the beginning of the game (however, it isn't specified anywhere, my bad ^^')
Glad you liked! =)
A nice concept! The implementation of the battle log was a good idea as it helps understand whats going on! Nice job!
Thanks!
In an ideal version of this game, the battle log shouldn't be here at all and everything should have been told with visual and soud effects, it was a last minute addition ^^'
But I'm glad you liked it! =)