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Wrath of the dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #907 | 3.333 | 3.333 |
Creativity | #1634 | 3.267 | 3.267 |
Overall | #1831 | 3.104 | 3.104 |
Presentation | #2979 | 2.711 | 2.711 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use a dice as your projectile and every time when you roll it your stats change
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Played fast time running out Great idea combining puzzle and combat! First game I've seen like that max creativity points. Make this a full game!
Thanks a lot lol
Really interesting game! Checkpoints could help, but still an amazing game!
Thanks! Didnt have time for making checkpoints so I tried to keep the levels relatively short.
Cool game! Great gameplay:)
Thanks a lot!!
Good start into gamejams. It's impressive how much you have acomplished in 48 hours. I would work on the movement, level readability and level design to keep good pacing.
This game is really fun! I like the gameplay a lot, and it's really impressive that you made all this by yourself. It would be even better if you teamed up with an artist so you could have some non-placeholder art, but the particle effects, good camera angle and post processing still makes it look pretty good even with the simple shapes as models!
This was fun! Movement felt smooth and the level design was interesting and fun :)
I think linking the roll of the die to an action that you are required to make is pretty neat. I would have like if the particles of the shots were a different colour from the shots. But otherwise great!
The trails do be a little confusing. Thanks for playing!
I liked this mix of a shooter with a little bit of puzzles. Nice art style too, and the difficulty ramps up just as it's supposed to (except maybe the last level is a bit too hard, although it might be fine since it's the end).
I think you could add some visual feedback when activating the doors and stuff because sometimes it's not obvious. And maybe some wires connecting the buttons with the doors, because in the first part of level 4 I didn't get that you have to place the die on the button in order to proceed.
Also, having some music would improve the experience.
Aside from that, I enjoyed this game, nicely done!
Thanks for playing! I 100% agree with all of your criticizm. Adding at least some kind of connection between doors and buttons would help a lot with people getting stuck. The 5th level was kind of just slapped on last minute so I didnt have time to properly playtest it nor tweak what made it ridiculously difficult. It honestly wouldve been better without it. I really appreciate your feedback.
Fun little game! The difficulty really ramps up on the final level, good luck to those who wish to beat it!
Some very cool ideas implemented in this game! I loved the risk-reward balance with trying to heal and getting stronger throw in the level where you can easily throw the die out of bounds. Really enjoyed playing, even the last level which was a bit too hard.
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it