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Wrath of the dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #907 | 3.333 | 3.333 |
Creativity | #1634 | 3.267 | 3.267 |
Overall | #1831 | 3.104 | 3.104 |
Presentation | #2979 | 2.711 | 2.711 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use a dice as your projectile and every time when you roll it your stats change
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The mechanics were definitely there and shined through to make it really interesting! Thanks for joining stream. Played at https://twitch.tv/hedgein <3!
Cute little dice thrower (this is going to be a new genre after this jam isnt it). Simplistic but totally adequate and consistent graphics. Gameplay feels really. Good Job.
Thats a good game pretty simple but fun. I wish there are some more attack or damage abilities maybe you can add in future. Graphics are very simple but suits very well for this game. I enjoyed while playing. Good work ^^
Thank you! I dont know if i want to expand too much on this project too much as its a pretty niche concept but i still might add some more levels and small features just for fun.
Fun little game, congrats on submitting it to the jam!
Thanks!
We really enjoyed playing through this on stream yesterday! Honestly, I shouldn't have enjoyed it as much as I did. I think part of the reason why it was so good is because of the smart level design. You didn't just plop a bunch of enemies in and call it a day, you designed explicit situational encounters with a touch of puzzling and a heap of hot action. Great work.
The die rolling effecting stats was a neat idea, but I largely tended to ignore it and stay focused on combat. I enjoyed it being there though - it was cool to look at it after an encounter and be like, DANG how is my throw stat so high?
Great job on this! With some more art polish and ironing out a little of the mechanical jank (picking up the dice after you throw it in front of you with a low throw stat) it would be a reaaaally great experience. Though I did become quite enamored by some of the jank by the end, I bet a few people on here would get pretty confused if they didnt have someone in chat walking them through some of the more puzzling parts.
Thanks Im glad you enjoyed it. It means a lot to me!
Great concept and the gameplay was nice and clean. Really enjoyed that you were taught while you played, though some more explanation about the roll results would've been helpful. Other than that, had a lot of fun playing ( •̀ ω •́ )✧
I was a bit light on the tutorial which caused quite a bit of confusion. Thanks for checking it out!
I enjoyed this game!
Having different effects depending on what your dice rolls on is pretty fun, also given that you changed them up per level. It took me a while though to realize that constantly throwing your die is the best strategy, instead of waiting and doing precise throws : D
The Overheal mechanic was a bit odd, since you become so fast that eventually you just run into stuff. And the last stage needs some tweaking obviously, though I almost made it yesterday. So not too much tweaking, but just a little bit : D
Overall cool game that I'll replay today definitely.
Thank you very much and ... lets not talk about the fith level... :) lol
The gameplay is really tight, great game!
Thank you
Loved the game. It was fun! I like how to taught the mechanics.
Thanks!
The concept was actually really cool! The presentation could be improved on, but overall it's a great game!
no time for art lol. Thanks
Haha... I had to scrap a couple of sprites I had planned on drawing because of time constraints...
rel
This was charming and I had a lot of fun with just the basic gameplay, even if the diceroll outcomes weren't that clear while running and shooting
I found it creative and fun, I liked your idea
good work!
if you can, check out my game too, I would love your feedback
thank you very much. It is my tradition to check out as many of my commenters games as possible:)
In some way it have similarities with my game, on the other hand it has its own unique play style and mechanics, awesome work buddy!
I dont see the similarities my guy. Thanks for playing tho
Awesome work, really enjoyed playing this one, and I like that you teach the player how to play in the game rather than a separate 'how to play' page.
Obviously graphics arent there, but it felt clear enough which number did what
Thanks! I really took what gmtk said about teaching people with text to heart. Kinda didnt have time for art so i just went with the prototype.
Pretty nice concept!
What I liked?
- Throwing the dice was quite satisfying
- The constant changing stats at each throw gives a feeling of a double-edged sword, which is interesting in term of design
Other comments:
- The graphic style is a bit rough, but it does the job
- Sometimes I felt that my throw was a bit imprecise
Overall nice job!
Thanks! The reason the throwing isnt too accurate is probably because i add a lot of spin to the dice so you cant get same results apart from num. 1 so when it bounces it goes a bit weird and because the character isnt really aiming at the cursor perfectly; it acts as if it was on a 2d plane and was aiming at the cursor and then it aplies it to the 3d character. Now I realise that it couldve been easly fixed by shooting a raycast where the player points and aiming the character towards the collision point.
The game is great, and I'm sad I couldn't make it past level two because my computer started struggling with the cursor. The thing that I didn't like was that I really didn't fully understand what each dice roll did, and the pictures beneath didn't help too much. Maybe explaining them in the tutorial could be a great idea for a future update?
Yeah explaining them would be good but as a temporary measure: on the right you got your stats, anytime you roll there apears a number with a letter on your character; the number indicates the change of the stat and the letter is the first letter of each stats name so for example: -4t would be you losing 4 points of your throwing strenght and 10h would give you 10 hit points. Sorry for making it so complicated and im glad you enjoyed it:)
Thanks for the explanation! I believe something as simple as that would make a big difference
the concept was cool, and the throwing mechanic was fun to use, however i didnt really understand what was going on with the dice roll result so i mainly just ignored it.
Glad you enjoyed it :D The results change your stats in the level and the numbers on your character indicate by how much.
Fun concept! Throwing was really fun!
Thanks!
Great job on this game! I enjoyed the core throwing mechanic a lot although I rarely waited around for the die results. I like the simple, readable graphics and the tank enemies. Having something more than a cylinder for the player along with some music would do a lot for the presentation for me. The added elements in the last two levels took me a while to figure out as well. Fantastic job on the game!
Thanks for checking it out. The results do take quite a bit of time to happen so I expected for people to interrupt them i couldnt really make them be faster as they would conclude while still rolling which would not be ideal. Im really happy you enjoyed it
Very intresting game with a cool concept. I found it quite enjoyable to play but didn't manage to beat the last level. The art could be a bit more polished and some background music would've been good. Nice job!
It felt like the last level was kind of pushing it and looking at it now it would've been fine with just 4 levels. The reason it was so hard and generally bad is cause i made it like an hour before the deadline so i didnt have time to balance it or do anything at all. Thank's for checking it out and glad you enjoyed it, means a lot to me.
The best way to beat it is to just keep rolling untill your stats get absolutely ridiculous an then just skip the doors completely: