Play game
36's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #426 | 3.839 | 3.839 |
Overall | #443 | 3.731 | 3.731 |
Enjoyment | #459 | 3.613 | 3.613 |
Presentation | #854 | 3.742 | 3.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll lots of dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
For such a simple concept, the game is very elegant. The puzzles are well designed and graphics are fitting. What more can I say? Good job!
Love the idea, specially when more than 1 die gets into play. The isometric perspective made it really hard for me to play, tho.
This is a fun math puzzle game based on dice. One critique is that the browser version hesitated quite a bit before switching to the next level, but that might be a side effect of Unity.
Yeah, the browser performance is a bit lacking. I only tested it on desktop and decided last minute to also provide a web version.
I really liked the gameplay this game had, the art was simple and nice too, the concept also fit the theme really well too :D Good stuff all in all :)))
Pretty fun game, but I am not smart enough to reach the end !
same
Its a fun and challenging little puzzler. I feel like this game would fit really well as a phone game!
Would love if you can check out my game too. Thanks!
This is probably my favorite take on the "roll and land on a particular side" subset of dice puzzle games I've seen. the fact there's no end space really frees up the player and makes me have to think a lot more, very clever design choice. This could honestly be a great mobile game with how simple the controls are. Awesome job!
Great puzzle game, it got quite challenging towards the end but I really enjoyed figuring it out!
Did you actually make it to the end screen ? I would be really impressed. For time saving purposes I never played the last 3 levels properly, I just confirmed they were possible with a script.
It does get very hard rather quickly, I understand about only playing through the first three levels. That is good to know that there's an end screen you can get to rather than infinitely difficult procedural generation.
Big brain game. Nice idea!
Really fun game! I've seen a few puzzle games where the purpose was to get a certain number of pips when you reach the end space, but your game has no end space, which offers the player much more freedom and the level design benefits greatly from your decision. Solving levels is no longer answering the question, "How do the devs want me to do this?" but instead answering the question, "How do I want to do this?"
Devs, you've done an absolutely incredible job. Five stars all around!!
Thanks for the kind words :)
Nice game overall! The presentation was good, really nice sound effects (would've been nice to have some background song imo).
The main problem for me would be that you very easily start mashing buttons trying to solve the puzzles. I'm not sure if I just don't have the brains to visualize the correct solution or if that's what most people do.
Then again, really nice game! You should be proud of your submission! :)
Thank you so much!
Yes you are right. Although there is an underlying logic and some specific movements you can do to change the dice in a calculated way, there are not enough levels to teach the player this logic before the levels get to hard to solve with button mashing.
Brillant mechanic man. Very complex,no doubt especially the Rubik's cube people will love it. :P
i think the game is not very good
It's alright to give a bad review but I would always try to give constructive feedback. Try explaining why you don't find the game to be good, was it too hard? Did it get repetitive? That's how people learn :)
It's a neat idea and is pretty fun to play, I think, but a lot of the time I found trial-and-error to be the most effective strategy. Overall, though, really nice work :)
Really nice puzzle game, loads of fun!
Really cool mechanic, did just button mash a lot cos i couldnt work out some of them but i think this idea would work great as a mobile game :)
Very challenging game - reminds me of some old school puzzlers. I like it!
How far did you get ? ;)
Not far, I admit! Level 4 or 5. I might not have the brains for it!