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Six Days at J.U.D.Y.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.355 | 4.355 |
Design | #4 | 4.000 | 4.000 |
Overall | #7 | 3.955 | 3.955 |
Gameplay | #11 | 3.774 | 3.774 |
Technical | #13 | 3.903 | 3.903 |
Artistic | #46 | 3.742 | 3.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The flicker of electricity as we move the pieces were really polished and the game looked great. Definately gave the dystopian feel.
Thank you for playing!
Very nicely made, really enjoyed these puzzles. Good job!
Thank you very much! Glad you enjoyed!
Awesome puzzle game. In my opinion the tutorial could have been separated into smaller chunks. The UI design is great and the puzzles are not too easy. Fantastic job!
Thanks for the feedback and thanks for playing! Glad you enjoyed the difficulty level.
This is harder than it looks. Anyways, nice game mechanics
Thanks for playing!
Nice vfx and style :)
Thanks! Appreciate you playing!
Very well made clever puzzle game, congrats!
Thank you for playing!
Really clever puzzle game! Wouldn't have imagined moving pieces going with the theme, so congrats! I really liked the puzzles difficulty level and soft and fun story!
Thank you very much!!
Really cool game, it's pretty darn difficult too. xD
Thanks for playing! Hope you didn't get too stuck.
This is a very polished game! Impressive!
Thanks for playing it!
Nice touch in the start menu!
Thank you! That was fenchel's idea, and I like it too.
Nice game! At first I was thinking there must be hundreds of ways to connect these, and then I realized how few there were.
A few things: I found the font hard to read due to its small size. I also wasn't sure where to click in story mode and kept exiting to the main menu. It would also be nice if right click spun the tile in the opposite direction rather than undoing. Faster tiles spins would be nice too. Other than that, fantastic game!
All useful! I've clicked back to the main menu on accident myself. Appreciate the feedback and thanks for playing!!
The idea to add the first game mechanic to the menu already is really awesome! Also really good idea for the theme. The sound effects are really good as well :). Overall the look and feel is very polished and I actually played it much longer than I thought. Good job!!
Thank you very much! Appreciate you taking a look.
Very well done. I liked it it has an very eerie feeling about it. Like something is mysterious that has to be unraveled. I liked it a lot!
Thank you for playing it!
At first I was, this menu is hard to read, then I turned on the lights. It was a nice surprise. The game reminds me of a old board game I used to play as a kid with hexs and lines, it brought back some memory's playing your game.
Thanks for checking it out!
Love the vfx and the puzzles. Great job!
Thank you so much!
Very Polished! Loved the intro menu unlock. Great game!
The unlock was fenchel's idea -- I really like it too!! Thanks for playing.
Very polished game. Love the lighting, sounds and effects. My only complaint is the font. It was a bit hard to read for me for some reason.
Thank you for playing!! You're not wrong about the font. We'll have to bump the size on the theme a little bit. (Speaking of which, kids, use themes! They're great!!)
This is a beautiful puzzle game with a genius sense of style.
This is amazing.
Wow, thank you very much!
Everything works so well already, it doesn't even seen to be a jam game. Good work.
I appreciate the kind words! And I'm glad you can't look under the hood, because... yeesh
This is an impressive game for a jam! Visuals and sfx were very on theme and there was even a deeper story. I didn't get to finish it, but I'll definitely come back! Great job!
Thank you so much for the positive words! And for playing the game!