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Bruised Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #39 | 3.390 | 3.390 |
Theme | #49 | 3.000 | 3.000 |
Overall | #53 | 3.185 | 3.185 |
Design | #53 | 3.195 | 3.195 |
Technical | #54 | 3.122 | 3.122 |
Artistic | #64 | 3.220 | 3.220 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
simple, fun for a lil bit. Theme is a lil surface level but that is quite alright. What you did here is still something to be appreciated :)
Nice game. Just a simple addition of resource on the map made it essential to manage the positioning of yourself and the horde, which became quite challenging. I don't quite get the theme interpretation but I had fun anyway.
Fun little shooter ! Aiming is really satisfying.
This was fun! I think the difficulty scaled well and I liked having to be careful not to get surrounded. I used a strategy of trying to stay in the corner and shoot them as they were coming, then move away at the last second to get the mana. It was satisfying seeing my score rise faster towards the end. I got 2649! :)
cool little shooter game and the assets in the scene match really good together!
you also nailed down the punishing part for missed shots pretty well
Thanks for the game! I really missed the bomb-em-all spell at a later stage. I’m one of those who confused the wand with the sword; otherwise, the art is quite neat. The mana system keeps you moving and trying to get to the precious bottles.
Very nice, I hope you expand this to have some upgrades like 20 Minutes Till Dawn
Got 10518.
Got on a little run there and made it to 6056, happy with that! Fun game, definitely has addicting qualities :D Thanks for submitting!
This was fun! Got overwhelmed by enemies pretty quickly :D The mana system is pretty good, I really like that. I would like to try this with more enemy types, that would be rad! Thanks for the game!
Love your art style! You did really well to create a solid and quality feeling game. However, the gameplay felt as if it lacked a bit just being the simple point and shoot for points idea. Also, I think background music for gameplay would have benefited the game much as well! Otherwise though, you did an excellent job making this! I could see it becoming a totally legit and cool game! Great job :)
This was a pretty good game! I really enjoyed it :)
This kept to a competently implemented simple idea, but I'm not sure it was the best implementation of "less is more"; like, even a low amount of ammo might be a better trigger for a higher score in a scoring system, since it inherently makes things get out of control faster and thus has that risk/reward push that is more abstract than "oops, I took a hit, guess the game's over".
Art was fine, but maybe the player could be a bit more distinct from the enemies & background.
I thought it was a sword at first. But it's a fun little game.
realy cool concept, my strat was to go to 4/5 hp and then try to survive the maximum time, got over 3900 but cant go uper!
it kept me for many runs great game !
I liked the idea! Preventing the player of stopping in the corner and just shoot everywhere using the mana system is pretty clever.
Got 6795 points! Really cool idea, if you make it a full game send me the demo!
On my first run I didn’t understand that my weapon wasn’t a weapon but a wand relying on mana and got terribly confused why I sometimes couldn’t shoot for random amounts of time 😅
On the next run I made it to 1913 points 😄 There might be more runs in the future 👍
A great game, with nice connections to the theme. Works great and kept me interested the whole time. Well done!
The controls are great. I love the art. The mechanic works well. I want more! :)
Great take on a rogue-like game.