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Simulacrum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 4.125 | 4.125 |
Controls | #14 | 3.583 | 3.583 |
Fun | #15 | 3.792 | 3.792 |
Overall | #18 | 3.722 | 3.722 |
Audio | #24 | 3.333 | 3.333 |
Originality | #29 | 3.750 | 3.750 |
Theme | #33 | 3.750 | 3.750 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
Probably not, I'm considering making it into a full release
Game Description
A turn-based roguelike in which monsters revolt against humans in the search for the true power
Discord Username
Linkinday#9626
Participation Level (GWJ)
First time
Jam Time
5
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Comments
The game plays well, with satisfying response when attacking, and good sound effects.
Beginning of turns tend to be slow as I could only go one space at a time. As well as being repetitive after the third or fourth level for me.
Other than that, a good game.
Really different from other games this jam (In a interesting way). The encounters between levels was a intriguing suprise with the perfect bit-font and sound effects. Other than getting repetetive as it goes on I really enjoyed what I played of it. Well done!
Fun game, nice art, wish it was only 10 levels or so with more action.
Nice game. Is there an end? I played for awhile and got to floor 44 and it felt a bit like it was dragging on. Really enjoyed it. I don't know if it's something that comes later but I could've done with a bigger movement range, or smaller rooms. The first couple moves were mainly used to get in range of an enemy, this made encounters last longer then it felt they needed to.
Really great game. It feels really polished and like a complete experience. The balancing works good as well. Definetly one of the best in this jam I think
I have to say, I have never encountered such a polite Zombie in any game! Or work of fiction for that matter.
Fantastic feel to this game! The sprites, the menus, the attacks, the concept of a Hand-Merchant that needs it's rings. Even the little borders around the characters, and the variety of different playable characters. So cool! (although I have to say, the Vampire is my favourite design and gameplay-wise)
Since I see you have a bug list, I wish to share this: maybe adding a "pass" turn could help solve this issue? Because I could not move, so my only option was to quit.
Fantastic work! Well done!
Thank you so much for all the kind words!
The zombie is indeed a bit too polite, ahahah. I had different dialogues in mind that I didn't manage to add in the end.
Anyway, there's already a pass button, you just need to press space. I wrote it in the tutorial section and in the game page, but it's not obvious at all, especially considering that all the other controls are much more intuitive and mostly mouse based. I should have added a specific on-screen button, sorry for that!
Now that I see your profile picture better, are you the same person that asked for suggestion on the same icon in the Artindi Discord server?
ooops! Thank you for pointing it out! I will try playing it again! I suppose this allows me to place my troops on a strategic location an slaughter everyone!
(I should have played more attention to the tutorial, sorry 😁 )
Haha it is me! Nice to meet you again! Do you use the same name on discord? I am away from my home computer, so I do not recognize your name (other than it belonging to a critically acclaimed Akira Kurosawa film)
Thanks for reaching out!
A very well made game :) I liked that the audio wasn't too in-your-face and the art style is lovely. I noticed a couple of small issues though, first that positioning yourself for a new fight takes a very long time and only gets worse the more followers you accrue, and that occasionally a bit of loot will be uncollectable if it's on a tile next to one of your units when the fight ends. But aside from those issues the game appears like you've spent a lot of effort on it!
Thank you very much!
The positioning issue seems to be the most prominent one indeed, I will surely change how rooms and movements works soon. I knew about the uncollectible loot, but I still can't find the reason behind it. In any case if you move away from that spot then you can go back in the unaccesible tile, so there's some sort of workaround.
Nice one :) turn based mechanics <3
Loved the game but found that I wasn't sure when the hand merchant would turn up again after the first level or how to get it back.
Thank you very much!
The Hand reappears cyclically after 4 floors, I wanted to give the player the opportunity to grow stronger in a periodic way. I decided to show the hand that soon, despite not being able to buy anything, to give the player information about the meaning of the rings and an additional objective.
Great game, had fun playing it. The opening part of many levels was a bit slow though, it took forever just to reach an enemy.
Thank you!
I agree with you, the rooms are a bit too big. I was not too sure about the one-tile movement, because I thought that moving more was a bit too strong, but I will probably change it in the near future.
Atmospheric music and beautiful art style.
Had fun with this well-made game
I'm impressed! There's a good amount of content and mechanics to the game. The 2d lighting looks really good and I'm glad you're allowed to move freely after you clear the floor. I played as the monsters and got to floor 10 but the game seemed to freeze with a black screen after I finished purchasing an attack upgrade and health power up from the merchant.
The rooms felt a bit big though since there weren't that many monsters / player characters to fill them up. Maybe the game could have either had more units or some terrain tiles that gave you advantages. Alternatively, shrinking the room sizes down a bit would make the game feel like it's using the space more effectively without taking away options from the player.
Thank you very much!
It's a shame that the game froze, there are a couple of nasty bugs that happen quite rarely and randomly, so they're quite difficult to spot. Did you by any chance pressed the merchant buttons more that once or something like that? Because in that case I'm already aware of that bug.
I totally agree with you on the rooms, they're always the same and mostly empty. I plan on adding much more content in order to make them more dynamic. Also, I really like the idea of tiles that give you advantages, thanks for the suggestion!
The 2D lighting makes your game art outstanding! Combat system is neat! Did not play any RPG chess game for a long time (played Advance Wars / Super Robot Wars Series) but this one impresses me as well. Dark themes so Original!
Thank you very much!
I played RPG chess games very rarely and I never appreciated them that much honestly, but for some reason I was quite inspired to make this. I'm thinking of expanding this more and try to make it into my first "official" game.
This is a really well polished game, with a lot of depth and variety! I really like the very consistent and atmospheric art style. I'm envious of your 2D lighting, I wish I had managed to get that into my game. Great work!
Thanks for the kind words!
I'm actually quite surprised that people are appreciating the lighting effect, since I thought they were not that visible or polished enough. It was also stupidly simple to create them, just put a Light2D node and play around with the settings. I think that similar kinds of effects would look great on your game too!
Surprisingly well polished for a game with no thumbnail.
Thanks, ahahah. Yesterday I was too tired to make one, but it should be there now!