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Feudlands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #23 | 3.292 | 3.400 |
Audio | #27 | 2.711 | 2.800 |
Controls | #32 | 2.840 | 2.933 |
Overall | #38 | 2.388 | 2.467 |
Accessibility | #40 | 2.195 | 2.267 |
Originality | #40 | 2.324 | 2.400 |
Fun | #43 | 1.872 | 1.933 |
Theme | #45 | 1.485 | 1.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
Under Pressure
Game Description
TBD
How does your game tie into the theme?
The goal was to slowly lose visibility of the map as the game progresses and the timer counts down.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
The graphics and sounds were quite nice! I couldn't find much of an objective but I had fun stabbing castles into the ground. XD
The description said the web build was broken so I'm not sure how much I missed out on but it seemed to work pretty reasonably well.
I hope you get a chance to finish and release it!
I really liked those lively animations and it was funny to see your character raze all these buildings with just a sword.
It seems the interactive area of the button doesn’t align with its graphical representation, so I had some trouble starting the game.
Unfortunate that you couldn't add your main idea to the game in time. Would have been interesting to see that. The animation of the player is nice though. There weren't any sound effects, but the music was nice.
I love the art style and feeling of this game! The music, sound effects and little enemies running around are super fun to look at even if they are trying to kill me :)
I definitely would have liked to see the concept for the reverse map visibility - that sounds really original and I’m interested to see how it works if you do decide to continue developing this after the jam!
This was a solid base to start from, congrats on the entry!
I just went on a lone journey to kill everyone after my castle was destroyed and I had a lot of fun doing it XD
Unfortunately, the game wouldn’t let me interact with the play button at all :(
I really liked the visuals, animations were good! Sadly it was very short, but I can see the beginning of the idea here!
Nice idea, I love the main character graphics and animation. Combat feels a bit weird, i think some feedback when hit/hitting would add a lot.
I managed to destroy all enemy castle on my 2nd play.
I played this in the browser and it ran fine. I like the art style and animations. The main character swinging the sword is silly-fun. Adding a couple of sound effects on hit would add some nice touches.