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A jam submission

Snake ExpressssView game page

Can you escort all passengers? Play this twist on Snake to find out!
Submitted by Steven (@Steaf321), Norhkuna, Bentodrws — 3 hours, 56 minutes before the deadline
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Snake Expressss's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43.8103.810
Graphics#54.4054.405
Theme#64.3574.357
Overall#63.6563.656
Originality#103.8813.881
Fun#113.6903.690
Accessibility#183.0713.071
Controls#582.3812.381

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

Such a good looking and sounding game. Very cute spin on the concept.

Submitted(+1)

So cool!!!

I like the style and difficulty is on point for me.

However the timing on turn is hard to get and the gamplay gets... unnatural.  I had to force myself to press the buttons early to get the move I want.

Anyway, great idea, looks good, design is great. ++

Submitted(+1)

There is so much that is good here. The graphics, the animation. The puzzles. The challenge. But... and it's a big but, the controls are really odd. I expected A to turn left and for D to turn right. It's very hard to adjust!
I'll try again and maybe I'll get used to it!

Submitted(+1)

Ok, I've played again and finally managed to complete level 1!

My tip would be to make level 1 a lot lot easier

BUT

You have made an addictive crazy game with this level of difficulty so well done

Developer

Thanks for playing, I see what you mean. Maybe there should have been 2 control modes and it wouldnt take long to code probably, I prefer the 4 way direction but I can see a case for your style as well. Thanks for your feedback

(+2)

This is a great game! Lots of polish, a well thought out gameplay loop, and great visuals and audio. You’ve received lots of feedback on the controls, so instead I’d like to mention that I think this would really shine with some adaptive music.

Like, introducing a fast paced drum beat when you pick up a chilli, having some kind of happy travel motif when you have passengers, or having the music turn big and ponderous when you have a certain number of carriages.

That’s just a suggestion, of course. Overall this was such a cool game it doesn’t really need it.

Well done!

Developer

Thanks for playing and thanks for your suggestion :D

Submitted(+2)

Awesome! I enjoyed so much my experience with this game, it's a very polished game. What I can give as feedback is: Controls can be less punisher, multiple times I died but in my head I pressed buttons on right time.

Great job!

Submitted(+2)

This is a really cool concept to The Snake game and turning it into a puzzle game.  I wish the snake was a little more forgiving but I also might be bad just seem to run into walls while I am trying to turn at the tile before I hit but I am too slow.

Submitted(+2)

HELL YEAH I FINALLY BEAT THE LAST LEVEL.

Very good game. You turned snake into a fun little puzzle platformer / rythm game. I like it. The powerups were very well introduced, great level design. 

Looks very charming. Strong contender for top 1 this jam I think

Developer

Thanks for beating the game, like I said on the page, the last level isnt easy, so good job on beating it :P

Submitted(+2)

Interesting use of theme. Well polished art and audio.

Submitted(+3)

I love the concept, art style, and audio. It's a very polished game! The only thing I had trouble with is identifying exactly when to turn, because the art style is so good it's difficult to tell exactly where the underlying grid cells are. I think adding very faintly visible grid lines would help a little to make the controls less frustrating without taking too much challenge out of it.

Developer

Yep, I 100% agree, thanks for your feedback :D

Submitted(+2)

This has good potential! I had fun but got frustrated by dying without any apparent reason. I was more than a square away from closest wall and didn't go into myself. Bad loser, apparently :D

No but I think you could have added a death animation, or crash animation and made sure that it happens when you actually crash into the wall. Now it happens WAY before any real crash occurs. So that was a little sad to me.

Music fit very well, good jungle theme :D

Also interesting idea to have an objective driven snake with wagons, it was an original take on a classic game. 

The controls were what made me quit after a few levels.

Cool game, well done!

Developer (1 edit)

Thanks for playing, you may have been running into the rocks that were in the water, hindsight tells me they could have been a different color. also adding a death animation is a good idea, thanks for the feedback

Submitted

Were they spawned randomly each attempt? Ah yes they should absolutely stand out in color or contrast I think, because they just looked like the background. Ok, thanks for clearing that out :)

Developer

no every tile is placed by us, no rocks are being placed randomly

Submitted(+2)

Original game. It certainly gets harder fast :)

Submitted(+1)

Great idea and creative take on the theme! I loved this as a puzzle game.

Obviously labouring the point here, but I definitely got frustrated without some "cayote time" on the tiles. I definitely did not feel like I had hit stuff. Either way, with that tweak I think you will have a unique and marketable idea here for a bigger project!

Definitely feels like a really cohesive product. Well done!

Developer(+1)

Thanks for trying it out :D

Yeah I agree with you, I tried to make it more forgiving but it would be a pretty complicated system the way I did the movement (certified jam moment) but yeah maybe just a clearer grid would already have helped

Submitted(+3)

This is a fantastic entry. Its super creative. The art and sound are excellent, and I really loved the puzzles you've build. This is a fun twist on snake that is very well executed. My only issue is the same that others have mentioned, which is that the controls are super punishing. I think with some more forgiving controls, you basically have a complete product if you can come up with more great levels. Amazing job.

Submitted(+2)

I like that is just train as snake but the twist of the passengers, the only thing to improve is the controls, they aren't responsive enough, the feedback of the tile you're at is also weird, but it is not consistent when you press (sometimes it turns fast other times it completely ignores your input).

Developer(+1)

Thanks for playing!

Thinking back on it it would probably have been helpful to have the tiles have a checkerboard effect to let the player know when a tile is ending.

Submitted(+2)

I loved this cute little game. The graphics in particular were really amazing and I liked the twist to make the classic snake as a puzzle game. The controls were a little sensitive, but the tip to hold down your input really helped me control the snake better. Well done!

Developer(+1)

Thanks a lot for playing :)

Submitted(+2)

really nice aesthetic, and really cool concept! only negative is that the controls feel a little off and sometimes my inputs dont seem to go through :(

Developer(+1)

Thank you for playing our game!

We might have made it a bit harder than we should, I recommend pressing the buttons a little before with a bit of anticipation. But I probably just got used to the controls during development :)

Submitted(+2)

I have no idea what the bomb pear is supposed to do, but it looks important! I think the game could use some instructions, but otherwise it's awesome!

Developer(+1)

Thank you for playing the game!! 

Ill add a short explanation of each fruit to the game page, since we were not able to get some explanation into the game itself

Here is a table of what each fruit does :)

Growth fruit: Adds a wagon when consumed
Big Growth fruit: Adds 3 wagons when consumed
Boost fruit: Gives a temporary boost to speed
Shrink fruit: Removes one wagon when consumed
Ghost fruit: Allows you to pass through yourself one time

As a little extra, a Golden frog will remove golden rocks from the map

Submitted (1 edit) (+2)

Love the art and sound. Love the little frogs on the snake express. Game is extremely difficult for me though. Took me a while to get through the first level and gave up on the second one. I didn't realize some of the rocks were obstacles are first and was wondering what I was hitting. They blended in a bit too much for my taste. Also the first time I picked up all the frogs I thought I was supposed to crash into the delivery spot not drive by. That was annoying and I had it do it over but I should have known better lol.

Extra props to having configurable controls and volume adjustments!

Developer(+1)

Thanks for playing! yeah I can see why the delivery station can look like you should jump into it haha, I guess we could've thought more about how to do the delivery stations

Submitted(+2)

wow, great work.. control is kinda annoying, but wow.

Submitted(+2)

Superb cute art and fun concept.. my caveat is that the controls are too unforgiving! The snake goes way too fast and the inputs dont seem to always go through

Developer(+2)

Thanks for trying our game :D
I tried to make the controls as forgiving as possible, but I think the web export doesn't help and snake by itself is pretty hard already, holding down the movement buttons worked best for me

Viewing comments 20 to 1 of 25 · Previous page · First page