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A jam submission

Ember EcstasyView game page

Control a burning piece of ember straight from the forge
Submitted by ‎‎‎troingle (@troingle) — 1 day, 9 hours before the deadline
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Ember Ecstasy's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#233.7503.750
Graphics#493.5833.583
Controls#503.4173.417
Overall#553.2623.262
Accessibility#662.8332.833
Audio#763.0003.000
Originality#863.0833.083
Theme#953.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Hardcore

Game Description
Control a burning piece of ember straight from the forge

How does your game tie into the theme?
The forge is present in every level and functions as the starting point

Source(s)
N/A

Discord Username(s)
troingle

Participation Level (GWJ Only)
Second time

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Comments

Submitted

Very nice game, the level design was pretty good and the difficulty was balanced. I think it needed some particles on the wall bounce to make it feel more responsive and solid. Made it to level 19 because I thought there were a lot more levels, then read the description and regret quitting the game lol. Simple but coherent, good job.

Submitted

Great platformer. Nice to have that many levels! Great job

Submitted

Finished in 17 minutes 11 seconds!

Awesome game, best one of the jam I've played so far! The visuals were awesome and it was fun, what more can you ask for?

Submitted

Great idea! Easy to pick up but complex and challenging at the same time. Platformers are not my thing but I found myself playing this much more than I originally thought.

Submitted

Nice work.  I really loved the aesthetic.  There's something deliciously sacrilegious about burning a grandfather clock.  Solid, addictive submission!

Submitted

Gave up at the last level, but pretty nice precision platformer! The visuals were simple, but pleasing to the eye, and I enjoyed the "auto-jumping" mechanic.

Submitted

Cute concept and fun for the most part! I gave up on level 20 after 10 minutes and 200 deaths or so. I think the hitbox on the spikes could be a tad smaller than their sprite, because when you're trying to wall jump over a wall with a spike on top of it, the hitbox feels a bit unnecessarily punishing. Aside from that, I really enjoyed the aesthetic - it was very simple but had some nice effects that elevated it. 

Submitted

Cool game and movement mechanic. I beat it in a little over 20 minutes. It took me a while to figure out what I was supposed to do on level 18 but that's probably just because I'm a little dumb. Level 20 took me 10 minutes to beat but it was a satisfying challenge.

Submitted

Super simple and incredibly aesthetic game~! The juice and polish you have on the pixel graphics are killer and pop incredibly well with the dark background. The levels you designed were also super clever. Couldn't complete the game; was too hardcore for me lol. I could not, for the life of me, beat level 20 (think I had around 200 deaths).

Submitted

Love the game! Ended up not finishing level 19 at over 200 deaths, but it was so much fun!

Submitted

Very addictive! Cool concept and nice level design. I especially liked level 8, but eventually gave in...