Play game
Dweller in the Void - GWJ69's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 4.143 | 4.143 |
Originality | #24 | 4.000 | 4.000 |
Graphics | #40 | 3.857 | 3.857 |
Overall | #57 | 3.357 | 3.357 |
Accessibility | #77 | 2.857 | 2.857 |
Audio | #80 | 3.143 | 3.143 |
Controls | #84 | 2.929 | 2.929 |
Fun | #116 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.stable
Wildcards Used
All wildcards
Game Description
Walk with confidence or be consumed by the void
How does your game tie into the theme?
There are no objects around, the scenario is a complete void. The only structures are built by the player.
Source(s)
n/a
Discord Username(s)
madvela, mattaistaken
Participation Level (GWJ Only)
Veteran
Leave a comment
Log in with itch.io to leave a comment.
Comments
That was fun! I also got stuck between two platforms underneath the target on my first try. Then I read the comments on how to have platforms spawn above and below. With that I was able to beat it on the next try. I liked how confidence was key, and that did play a role in the mechanics, too.
Impressive for 20 hours!
Nice style and interesting concept. Needed a bit of time to get used to it but that's part of the fun. Good job.
I have finally gathered the confidence to try this again. A fun and unique concept.
Woooow~! I just love the aesthetic of this game. The 3d graphics are super crisp and the void itself really captures the theme. I will say, could not for the life of me figure out how to traverse upward. I'd always end up below the end marker and had no way of figuring out how to go up. Additionally, I'd sometimes get trapped between my platforms. Randomly, a platform would spawn above me and sandwich me in between the bottom one I started with.
Gotta say tho, the polish on the visual and sound is solid and it would be cool to see how y'all develop this game if you continue. Good stuff~!
- S. "Essay"
Thanks for playing!
When you jump, the new floor shows up where you’re facing. If you’re facing up, it will show in a higher level.
Ooooooo, noted, will try that! Ty ty!
I couldn't quite figure this one out, I'm afraid - I know that there's some way of making platforms that are higher than your current position, but I couldn't puzzle out how to do it. The graphics are really impressive for something done in 20 hours, though.
Oh, it’s dead simple once you figure out.
Spoiler ahead:
It’s literally where you’re facing. If you’re looking down when you jump, it assumes you’re jumping down and the landing platform shows on lower level. if you’re looking up, it shows higher
Well this is definetely something new. Love the looks and vfx. I place a floor above my head and stuck :D
Great game, I like it a lot.