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A jam submission

A Hunters DreamView game page

This Game was made in 9 days for Godot Wild Jam #71
Submitted by Copecola — 1 hour, 22 minutes before the deadline
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A Hunters Dream's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#333.5713.571
Theme#363.5433.543
Controls#383.4573.457
Overall#383.4653.465
Fun#403.4293.429
Originality#443.5713.571
Graphics#443.6863.686
Accessibilty#483.0003.000

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
Rest, Not dead yet

Game Description
You are a Creature Hunters trying to make your way back to camp alive

How does your game tie into the theme?
Survive by taking out enemies in your path, but every creature you kill will come back to haunt you...

Source(s)
N/A

Discord Username(s)
CopeCola

Participation Level (GWJ Only)
This is the first!

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

Really good entry. I loved the pixel art of the game, everything is pretty in the game and the character is well animated. The fight is a bit hard but cool to play with the three weapons and the idea of having enemies come back when you die is pretty good. It was fun, good job !

Developer(+1)

thanks for playing!

Submitted(+1)

Loved the game!

I thought the combat was challenging at first, but after I played for a bit, I got better. Took me a bit to realize that killing the monsters made them show up in my dreams HAHA. Love the music and the art as well. I originally thought the net was weak, but then I realized that it could be used to not make the monsters show up in my dream :) Maybe lowering the speed of the enemies in a way either their bullet speed or actual walking could make the combat feel a little more manageable.

The game was suprisingly fun to play overall, great job!

Developer(+1)

Hahaha, I just realized that it doesn't actually mention in game where the dream enemies are coming from.. I was hoping the combination of the ghost death effect, and the kill count number being the same would do the trick, but its not very clear.. I'm glad you were able to get a feel for the combat! It hard to balance difficulty when you're developing and play testing since you know exactly how the enemies work, lol. Ill adjust the speed of everything when I republish for sure. thanks for the thoughtful review!

Submitted

ofc!  

(fully agree - our game was very underplaytested XD)

Submitted (2 edits) (+1)

The combat felt really good! Hitboxes were forgiving and attacking the monsters felt satisfying. Having the projectiles pierce (Or what felt like piercing? Maybe there were only multiples of them?) felt nice.

Were there other games of this style that you took inspiration from?

Did you do the graphics yourself? I didn't see any attribution, so I assume so?

  • Agreed with others that it was a bit awkward to turn around physically to change the sword direction.
  • A health meter would have been nice, and a more tactile sense of death would have been nice.
  • Small thing, but the UI buttons being in a pixel font to match the intro text would have made it felt a little cleaner.

Great job! The feeling of the moving the character around and attacking felt really fun and smooth!

Developer(+1)

thank you for the detailed feedback! The projectile did indeed pierce up to 3 enemies. I had an upgrade system planned that would have increase the amount between runs, but I didn't get it working in time.. I plan to keep developing it when the jam is over and re-publish with all the tweaks everyone has mentioned! The UI for health, and a ton of animations I left out will help to make what is happening on screen more visually readable.

oh yeah, I did the graphics myself, and I'm not sure any one game inspired it, but I do enjoy pixel art and have been working to get better at animating it.

glad you enjoyed playing:)

Submitted(+1)

You tied unintended consequences and not dead yet together in such a clever way. Super cool idea!

Developer

Thanks! I wish I had worked out the full idea much sooner in the jam so I had more time to balance and polish.. but I was happy enough with how it turned out. I really liked the dual timeline concept of yours as well!

Submitted(+1)

I liked the art style and the death minigame was interesting. I second Stixxy on having your mouse control the sword direction. One piece of feedback I could give is that the monster death sound gets quite repetitive. Nice work!

Developer(+1)

thanks! I added the sounds last minute.. I agree the overlapping death sounds are a lot..

Submitted(+1)

Nice short game, I liked it! Fun gameplay loop, and if I had to give some feedback, it would maybe be in the dream minigame if the sword aimed in the direction your mouse was pointing instead of where you were moving. But other than that I liked it!

Developer

thanks for the feedback! I had a mouse based projectile for the dream, but scrapped it for time..

Viewing comments 6 to 1 of 26 · Previous page · First page