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Light'em Ducks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.083 | 4.083 |
Graphics | #4 | 4.500 | 4.500 |
Fun | #6 | 4.184 | 4.184 |
Audio | #7 | 3.947 | 3.947 |
Accessibilty | #8 | 3.579 | 3.579 |
Controls | #9 | 3.921 | 3.921 |
Theme | #10 | 4.474 | 4.474 |
Originality | #29 | 3.974 | 3.974 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
What the Duck
Game Description
You play as a light wielding duck trying to save their friends
How does your game tie into the theme?
Enemies require to be in the light or dark to be damaged
Source(s)
N/A
Discord Username(s)
Jorel
Participation Level (GWJ Only)
2
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Comments
Everything feels very polished. Combat is snappy and the controls are responsive. You even get to choose a scarf for your duck, which is a feature that every game should have.
But there are some problems too:
- The shop upgrades are very boring. +5% attackspeed doesn't change anything, and neither do the other upgrades. The only useful thing in the shop was the heal.
-Lack of variety. There's only a few enemy types, and your moveset is too simple. You never have to change up your strategy. You go in to hit a few times and then dash away. One good feature was that you can cancel enemy attacks by damaging them. This allows you go handle 3-4 ducks on close range without having to back off, which felt satisfying to pull off.
-Minor nitpick, but the floating lights in the air are annoying. They look cool, but it's hard to tell that if that's an item on the ground, or if it's just a shiny thingy floating around in the air.
Overall it's a cool game. One of my favorite games in this jam.
Thank you for the feedback!
I'm glad you pointed those things out. I choose to cut a lot of ideas to avoid scope creep and I agree the game lacks variety. In the future, I plan to add more enemies, bosses and new weapons/movesets. A lot of time went into coding the enemy AI and tweeking the game feel.
On the upgrade department, I also agree. I would say the only ones that are objectivaly good are the health-ups and +1 damage (which is not stackeble). I choose to stick to simple stat increases to avoid bugs and extra work. On the future, I'll probably rework them.
And finally for the light particles, I'll add an option to remove them and I'll try to make pickups more noticeble. I was having major performance issues with Godot's built in lighting system (my PC is also not that good) and had to turn down the visuals a bit. I used additive blending to turn sprites into "fake lights", which made pick-ups kinda of, well, blend with things, making them hard to see.
Edit: I'm also really glad you liked the "choose your color" bit. Maybe it wasn't a waste of time after all...
This is so well made, I enjoyed the game a ton!
Thank you :)
I'm really glad you enjoyed it
Wow! This was a super polished game, I loved the sound design! :) I'm also really impressed at how much fun this clean, simple game was to play :) Also love the cute ducks q to QUACK
The furtive Q to quack prompt, so easily forgotten...
(Thank you for the feedback, I'm glad you had fun with the game C: )
This has an absurd amount of polish and juice for a jam game, holy crap. The controls are really tight, the writing is solid, the audio is good, and the art is simple but extremely cute and very well animated - the little details like the secondary animation of the duck's tail in its run cycle add a ton to this. And you employed the theme in a great way. Fantastic work all around!
Thank you so so much for the feedback :)
I'm really glad you liked the game and could apreciated the little details. I knew I wanted to animate cute ducks as soon as I saw the wild cards, so I'm extra happy you liked the art. Comments like this make me really happy!
great work! The character feel is very solid and intuitive
I'm glad you liked it :)
Getting into this game i wasn't expecting such a polished experience, the UI is very good looking and the game art too. Having to manage the light to be able to attack enemies is a very creative idea and i like how it was executed.
Thank you so much for the feedback :)
I had a great time drawing and animating little ducks and messing with the visuals in general
Great game! One of my favorites. I love attack animations!
I'm glad you liked it! I really enjoy making animations nowadays, it's probably one of the parts I enjoy the most when making games :)
WOW, this was a very cool little game that I played for way longer than I should have! The mechanics are very simple but the fast paced gameplay keeps the challenge alive! I can see myself coming back to this one often in the future, and definitely can see this being near the top of the leaderboards!
Thank you so much, I'm really glad you enjoyed it! :)
While playtesting I also wasted a lot of time just playing the damn thing instead of coding features. Once the Jam is over and I get some extra time, I'll probably go back to add new stuff, like new enemy types, bosses and movesets. I had to cut a lot of ideas to focus on the core mechanics and visuals, but I think it turned out very well
Really enjoyed this game, wish I had more time to keep playing.
I'm glad you liked it :)