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The Heartbreak Princess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #40 | 3.421 | 3.421 |
Audio | #45 | 2.895 | 2.895 |
Accessibilty | #62 | 2.526 | 2.526 |
Originality | #63 | 2.947 | 2.947 |
Overall | #63 | 2.789 | 2.789 |
Fun | #70 | 2.474 | 2.474 |
Controls | #71 | 2.474 | 2.474 |
Theme | #77 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Why Limit Yourself
Game Description
Bullet hell revenge story about a princess trying to avenge and revive her dead girlfriend.
How does your game tie into the theme?
Every character uses reflections in their attacks and the story plays into that.
Source(s)
N/A
Discord Username(s)
hoorayitsharley
Participation Level (GWJ Only)
4
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Comments
Nice bullet hell! I'm not certain what my collision was but being able to revive to make it through it made it not too big of a concern. Would be great to see the attack patterns refined with more variety in the future but the potential is definitely there.
Thank you for playing our game and for the kind constructive feedback!
Great mood! I like the art style and the music, they fit very well. The mirror ability is a nice touch, although I'm not sure when/how the ability is reloaded. The boss fight in the end had a weird difficulty curve for me. In the beginning it was hard to make a hit without the shadow ability, but later it lagged and it was way easier to avoid the bullets. Cool entry though!
Thank you for playing our game!
The final boss was meant to get easier over time, but we could make that more clear. Thank you for the kind feedback!
Nice game, I like these games that focus on boss battles, the artstyle is good and with a few more animations and vfx it could become really interesting visually.
The gameplay, on the player side, I think would need a little bit more of work, maybe adding the possibility of different approaches would be nice, but I also understand that much of the complexity went in the differentiation of the bosses so good job!
Thank you for playing our game! I’ve shared your comment with our team to discuss it.
Nice art style and wonderful designs for the different characters. Mechanically it played fine but I think could be made better with more time. Lots of potential to expand on this one would love to see what more could be done.
Great work this was fun!
Thank you for playing our game and for expressing interest in seeing more from this project :)
I missed a little more variation in enemy attacks, I believe this could be improved later on, if you have interest. For a game jam, it was great! The art is very beautiful and it was fun to play. Congrats!
Thank you so much for playing our game! I’ve shared your comment with our team :)
I really enjoyed the artwork and story, and the gameplay is solid! I appreciate getting unlimited revives so I could see it through, admittedly I'm not great at bullet hells and my one nitpick is that sometimes the light blue bullets on the light pink background were hard to see, especially if also obscured by dialogue. Overall this is an excellent entry, great work!
Thank you so much for playing our game!! Your kind comment was forwarded to the artists :)
The art is really nice, marvelous even. I would just recommend focusing more on the bullet hell gameplay by looking at what games like Touhou or Rabbit and steel do to make them more fun
Thank you for playing our game!
I’ve forwarded your kind comment to our artists and I’ll make a note about the gameplay for our post mortem.
This was really fun to play! The story sounds really fun and I like the classic arcade feel of it. The art style really compliments that feeling too. Also I liked against one of the angels where their mirror reflected your shots back at you, that was a cool addition to the fight.
Thank you for playing our game!
And I was very happy with the mirror portion too, I’m glad you liked it!