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Running Through the Town of Reflection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #33 | 3.507 | 3.733 |
Theme | #34 | 3.757 | 4.000 |
Audio | #47 | 2.818 | 3.000 |
Fun | #52 | 2.943 | 3.133 |
Originality | #53 | 3.068 | 3.267 |
Overall | #57 | 2.925 | 3.114 |
Accessibilty | #73 | 2.254 | 2.400 |
Controls | #85 | 2.129 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
All
Game Description
You are running through the Town of Reflection which has reflecting water.
How does your game tie into the theme?
You must reflect of how to use the water's reflection
Source(s)
N/A
Discord Username(s)
Anonymyst LLC
Participation Level (GWJ Only)
23ish
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Comments
Weird controls with numbers. Never heard of it being done that way ever. (Yeah I played the tutorial :p)
The art is beautiful and the music is nice. I especially like how parallax is reflected.
Are you guys using modules to pick different obstacles?
Except for the controls I don't have any complaints
The artwork is beautiful and the music fits well. I love the aspect of being able to click the screen to show obstacles you otherwise could only see in the reflection. I think the controls are fine IF - and I think the IF is important - your keyboard has a numpad, since then it's just one row of 3 buttons for speed and one row of 3 buttons for actions. If I were to change one thing, I'd add checkpoints to the tutorial; I died to the reaper in the tutorial instead of stopping before him as I was told, and I couldn't be bothered to rerun the whole tutorial, so I don't know if there was a way to avoid it. I see you're targeting a mobile release for the game, and I look forward to seeing it on the app store :)
Great concept, the controls seems a bit strange but the graphics are good, I had fun playing your game!
This is an awesome game ! I really like the originality of the controls and the fun take on the reflection theme with the vampires and everything :) very cool entry, keep it up !
Love the art style in this game, the graphics look great! The parallax effect is really nice for helping add the feeling of 'motion'. This guy's vertical is insane. I stopped after getting killed by the grim reaper - I think the difficulty scaling could be just a little faster. Overall this was a solid concept and execution, well done!
Very unique, I like it. The game however felt a bit slow to me, like it could have had more responsive and snappy controls. The jump is very floaty, the obstacles (at least on easy) are so far apart it is trivial to notice them. The tutorial was highly appreciated though, clear and concise. That said I died during the tutorial and had to start it all the way over, which was a bit annoying, but at least it isn't too long.
Okay, there's a decent endless runner in there with some novel ideas. And I appreciate the inclusion of a tutorial.
But what is this control scheme? Is this a game for pianists? Its the most fascinating part of the whole thing!
Nice work! I like the variety of things to do but definitely would have liked to rebind the controls in a different way. I also felt the jumping felt awkward, you lose so much momentum. On the flip side, it did make it more forgiving to not mess up the next obstacle so maybe I'd prefer it over time. Also, dying in the tutorial was a little rough, I got near the end but either missed the sneak past death prompt, or it didn't pop up in time so did it all again. And then my dog jumped on me, messing me up at the vampire so I did it again. But I definitely appreciate a thorough tutorial so I can't complain too much!
Thanks for playing. I plan to role this out to the mobile so will need to make either buttons or touch motions to control the player.
Yeah the jump mechanic needs a little tweaking, the hope is to have a fast passed feel but needing to control the player both for jumps and the reaper
Really cool concept. The visuals are very nice, and the music is fitting. I am not a fan of the controls, however. Jumping feels slow and very floaty and, which I do appreciate being able to stop and analyze the surroundings, juggling between stopping, walking, and running feels very awkward, especially with the given control scheme. I also managed to become stuck underneath a sliding gap and was unable to escape, forcing a restart.
A very fun concept, but I think it would benefit a lot from a better control layout and tighter physics.
Thanks for playing and glad you liked the visuals - big credit goes to https://godotshaders.com/author/laithnasa/ and his/her shader: https://godotshaders.com/shader/2d-water-with-reflections/
Agree with your comment on controls and physics problems, spent way too much time just getting it to kind of work - this will be a mobile game so hard to design computer game for that - will need to be button/movement based.
Appreciate the feedback final product will incorporate the suggestions.
Thanks again