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Petrified's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #11 | 4.231 | 4.231 |
Overall | #14 | 3.648 | 3.648 |
Audio | #18 | 3.615 | 3.615 |
Originality | #19 | 4.000 | 4.000 |
Fun | #19 | 3.615 | 3.615 |
Controls | #23 | 3.538 | 3.538 |
Theme | #43 | 3.692 | 3.692 |
Accessibilty | #45 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
A collectathon style 3d platformer where you play as Medusa!
How does your game tie into the theme?
Medusa can freeze bats by looking at them.
Source(s)
N/A
Discord Username(s)
ziblo aspencate .monkeybro.__
Participation Level (GWJ Only)
This is my 3rd.
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Comments
Absolute banger. I loved this "retro 3d platformer" vibe, especially with collectables, the fluidity and VERY creative interpretation of the theme to say the least. One of the best games so far!
This was a lot of fun. I enjoyed your platform mechanics and you built some of your puzzles around them well. I had a hard time finding my last green gem but was able to find it in the end. Sound design was very nice as well. I was curious if the decision to not punish falling off made late or part of the core design from the start?
I'm glad you got all the green gems! Thank you for the kind words. I played around with the idea of checkpoints, but I went with the super forgiving respawn system to be more welcoming to inexperienced players. That was decided early into the level design phase of development.
I'm still considering how lives/health can play a role to make the gameplay more engaging. I'd love to hear your ideas. I'm gonna continue polishing it up a bit post-jam.
I think the forgiving respawn was the right call especially for the game jam. I think health could play a bigger role with different enemies or hazards? I think in the present state I only took damage from the lava and when the birds fell on me. Were you planning on a 2nd level and ran out of time? The section after the portal seems like the start of another level but maybe it was meant as a final challenge.
Yep. We would've liked to do more with level 2 and the lava. We even have another npc/obstacle you can petrify which was a snail, but we ended up leaving it out it in favor of refining the level design of level 1.
I appreciate the one-bit-at-a-time integrated tutorial, and the whole thing feels very smooth (godot's typical web build freezes aside). Though I don't think this can possibly be healthy for the poor bats. One minor issue - I only glimpsed whatever the warning about the portal was meant to be as I jumped through it - might want to trigger that a bit earlier.
No bats were harmed in the making of this game 😂.
Thank you for the tip! The warning was just that you can't revisit level 1 in case you wanted to collect everything. I'll have to pay more attention to spacing when it comes to clue messages like that one.
This was so well done, and cool use of the freeze concept. Really appreciated the little squash and stretch on the jump. Really satisfying.
Doesn't work in browser (Chrome/Safari on macOS)
Sorry to hear that. It worked on Mac during testing, but I've found that the HTML build can be hit or miss on some machines. Unfortunately I wasn't able to make a Mac build in time, but it's something I plan to add once I get my Apple Developer certification.
Love the overall atmosphere and aesthetic of the game, was hard to understand at first but quickly got the hang of it! Great game keep up the good work!
The take on the theme is really cool, lots of great stuff you can do with that. The game was great and the art style was fantastic. I found long jump mechanic a bit tricky but I'm not particularly good at platformers to be honest.
I'm glad you liked it!
The long jump is hard even for me 😂 so that probably could've used some tweaking.
That was fun! I loved the art style!
Really cool game! Good job going 3D!