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Godot Version
4.3
Wildcards Used
SILENT NIGHT , UI IS REAL
Game Description
You are an arctic explorer and while doing your job you start to realize the truth.
How does your game tie into the theme?
The game is set in the freezing antarctic and it also contains a "freeze" mechanic that the player uses to progress.
Source(s)
N/A
Discord Username(s)
born2beblue , alekoskoraki
Participation Level (GWJ Only)
1 (this one)
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Comments
Solid entry. Took me some teleport back before figuring out the text on the celling. Game is easy once you figure out the audio cue and turning off radar.
Fun game. I was confused at first and kept dying too but liked it onced I figured it out haha. But yeah, the walk bobbing is a bit much
Loved the voice acting hahaha. I liked the interactivity of the radio, but I thought it was a little difficult to see the GPS while walking due to the head bob. I unfortunately couldn't progress, though, for some reason after discovering the second base I kept getting teleported back to it while trying to head back to home base :(
Yeah that's because of the creature that comes to you every like 10 seconds. You need to stay still when you hear its footsteps (you can move your mouse though) and deactivate your GPS with left click, and after a while it will leave and when you don't hear the footsteps you can keep moving. Though there is also a bug that I coudn't fix where if the creature kills you it will kill you one more time after spawn.