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The Space Biologist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #32 | 4.000 | 4.000 |
Accessibilty | #51 | 2.938 | 2.938 |
Controls | #57 | 3.188 | 3.188 |
Theme | #60 | 3.438 | 3.438 |
Fun | #84 | 2.875 | 2.875 |
Overall | #85 | 2.973 | 2.973 |
Originality | #87 | 3.063 | 3.063 |
Audio | #134 | 1.313 | 1.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Exchange, What Does This Do?
Game Description
Create new species to populate a dead planet
How does your game tie into the theme?
You merge and morph organisms into new species
Source(s)
https://github.com/OIIOIIOI/gwj-77
Discord Username(s)
01101101
Participation Level (GWJ Only)
1
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Comments
Interesting idler! I really like the simplicity of the art, it is so charming. I was wishing I could see the creatures doing something somewhere, but I know with time restraints and all it's not possible to get everything in. As previously stated, audio would have been super helpful in making the game more engaging. In any case I liked the game a lot and think there's good potential there :-)
So cute! But as other have said, we need more audio
Nice idle game. I guess the bar at the top it the astronaut's lifespan? But nothing bad happened when it ran out, so I cranked the speed to 16x and made everything. (I guess that circumvents the dopamine reward feedback loop from most idle/clicker games, but I can see why you'd include 16x speed for a game jam audience.)
I just missed audio. Don't underestimate the importance of audio.
Thank you. Yes I was planning on removing the 16x for release but decided to keep it.
The end of the astronaut's lifespan was supposed to be the end of the game, with a list of your achievements and the civilizations you managed to create from all the species. Not enough time for that sadly, nor for audio.
I really liked the art and how the game is "smooth" as an experience. It can definitely be turned into a great full experience with more variability and a bit less linearity. But it was quite pleasant as it is. I really liked how the background visuals reflected your current activity and were fiddling in a smooth and entertaining way. Yet later, it became a bit disconnected - it would be cool to have some visuals representing the species you create.
Great submission! Especially for the first one - well done!
Thank your for your feedback! Yes the linearity and lack of end-game is due to the time constraint we had, we were planning to spawn the species next to the base and have them move out, with a different UI to see how they were doing as a civilization later on.
That sounds fun!
Really fun start for a clicker game of some sort, I just LOVED the little guy doing nothing, watching plants grow, really helps the chill wibe the game has. Great job
Haha thanks! The biologist doing their stuff in the background is one of my favourite thing as well ;)
I think this is a great foundation for an interesting/addicting game! I'd love to see a use for the organisms...like if they had different traits, and you could put them to work in the different buildings you've set up for your base. Maybe they get injured/killed and so you constantly have to upgrade/replace them with better organisms. I think that would help "complete the loop" of the gameplay.
Otherwise, love the art style! Really good submission, nice work!
Thank you for your comment! I also watched the replay of your stream testing our game (I used to watched your HC episodes looong ago, feels good to hear your voice again!)
I didn't get enough time to implement the last part of the game but you were indeed supposed to see the species go out into the world and develop their civilizations, then trade resources with them for upgrades of your buildings, and get achievements depending on how well they were doing :)
Thanks again for playing and reviewing the game!
Absolutely love the concept, your art is adorable and the game is really fun ! Well done !!
Thank you!
Uh, a cool idea! This feels like a combination of an incremental and an element/combination game. I really like the animations, and the speed slider makes the game very user friendly. I kinda expected something to go wrong, but thats probably just me watching too many sci-fi movies. Some sfx / music would have been cool, but all in all it feels pretty good already. Nice!
Thank you for your comment!
We did not find enough time to implement the "going wrong" side of things, but there is a subtle hint when you build the Bio Lab using a mysterious resource that happens to be your own health... We wanted to have the biologist's death as a motivation to create as many species as you could before the end. But we could not implement the game over conditions in time.