Play Taking Sides
Taking Sides's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.037 | 4.037 |
Art Style/Visuals | #1 | 4.529 | 4.529 |
Audio/Sound Design | #1 | 4.059 | 4.059 |
Theme | #2 | 4.265 | 4.265 |
Gameplay/Fun | #21 | 3.294 | 3.294 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Construct 3
How does your game fit the theme?
There are two points of view that are shown in this game: The cruel knight and the poor kid monster. You play as a both in Taking Sides.
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
That was a beautiful story about the two sides of monsters and knights and how not all monsters are truly monsters. This was wonderfully told through the gameplay, text, and the cutscene-like visual moments.
The game looked good—visually very polished, and the palette was well used and felt fitting for the tone of the game. The theme was incorporated, and we got to play from both perspectives in the story.
The music matched the mood of the game nicely. The mini-games were a nice touch and offered some variety, which was also needed I think because, while the story was beautiful and engaging, there wasn’t a lot of actual gameplay. The knights' segment and the mini-games were enjoyable, but having a bit more gameplay, perhaps with additional mini-games or puzzles to unlock different areas/caves, would have been great. Maybe in a future update. Or maybe a different story ending according to your actions would also be nice. I read somewhere you also thought about that.
PS: I kept expecting some sort of boss fight in the cave with the wizard—maybe a confrontation with your former self to convince yourself of the other side of the story by disarming and not killing would have been an exciting climax.
All in all, a beautifully crafted game and story. A solid entry—well done! 😊
What a beautiful story! It was truly a great experience exploring the different points of view.
At first, I really didn’t know what to expect, but I must say it turned out to be a wonderful surprise.
Your art is simple but extremely, extremely consistent. Could you tell me which program you used to create it, please? I really appreciated it—it’s clean and incredibly polished. I’d love to try something similar one day.
The music complemented the story and atmosphere of the game perfectly, giving it a significant level of immersion.
My only suggestion would be regarding the mini-games. While they add great variety to the gameplay and keep it engaging, I felt there was a lack of sensory effects to enhance the overall experience.
To address this, you could add particle effects, or even light screen shakes to create a sense of impact—just subtle enough to avoid discomfort.
Overall, this is a very enjoyable game that left me with a pleasant feeling throughout its gameplay. Congratulations on the project, and I wish you the best of luck!
This is probably my favorite entry in the jam. Great job :)
I liked it so much! The art style was great, the audio amazing... It reminded a lot to undertale in a good way. One question, I realized all enemies were avoidable, and I started avoiding them like halfway in the knight playthrough, did you have planned to have an alternate dialogue where things are different if you dodge the enemies??
Hey! Actually I did :) there would be a good ending if you didn't kill the kid goblin, but I didn't have time cause I had to travel.
Thank you a lot for your feedback!
Hey! Actually I did :) there would be a good ending if you didn't kill the kid goblin, but I didn't have time cause I had to travel.
Thank you a lot for your feedback!
Really cute and well-thought-out game design. I enjoyed the mini-games in the gameplay part, but it felt like something was missing. I was expecting a challenge, but they flew by in a couple of seconds and then you just keep running.