Play Taking Sides
Taking Sides's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.037 | 4.037 |
Art Style/Visuals | #1 | 4.529 | 4.529 |
Audio/Sound Design | #1 | 4.059 | 4.059 |
Theme | #2 | 4.265 | 4.265 |
Gameplay/Fun | #21 | 3.294 | 3.294 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Construct 3
How does your game fit the theme?
There are two points of view that are shown in this game: The cruel knight and the poor kid monster. You play as a both in Taking Sides.
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
Wow! Awesome art style and use of the color palette. I also loved your interpretation of the theme, and the narrative was really compelling, especially considering the length of the game. Great work!
My favorite game so far! The story is awesome and really well written—a totally different approach to teaching the player perspective than mine, haha. The art style is simple but super stylish. For a game made in such a short time, it’s incredibly impressive. The minigames are a great touch too. Fantastic job!
Great game. You used the color palette really well in designing your levels. Art is simple, but well done. I recall during the jam you were concerned about "lack of gameplay," but this game had enough exploration and mini games I felt it had plenty of opportunities to interact during the story. (Wish I had opted for something like that instead of the overcomplex mechanic I tried to add in mine.)
Story was really well done and complimented perfectly by the soundtracks. The only additional point I would have liked to have seen would have been for the knight to go get the healing orb and bring it to the village, finishing the task he had been desperate to complete in monster form. Besides being cathartic for the player, this would further solidify his path to redemption by saving a life instead of taking one and be a first step towards a potential peace between monsters and humans. (I get the feeling the knight can't/couldn't speak their language, but he could still leave the orb in the clearing.)
5/5. I really love this game and I also see it as a winner of this Jam. Very nice controls, great story, great sound effects and music, amazing art and wonderful minigames. I'm happy to see another game with a similar idea to mine. Amazing job!!!
Feel so happy. As I said, It won :D
Great story and art, mucis is also suites the vibe very well!
Mini games were fun, but I also thought that after the whole story you would be able to replay without killing or something like that =D
On the other hand, if the story has only one way to unfold, it could be interesting to have fighting enemies as a mini game also, like an encounter, so this way you will be 'forced' to kill to progress the game 🤔
Really cool, love the story you tell us, the art and music are amazing.
I also thougth there were and alternative story if avoid killing enemies x3
Realy cool concept and nice entry.
What I felt were the best: I liked the overall story of the game. The dialogues were also pretty good. And the sound design was really top - notch.
What I felt need some more work: The game and level design does not seem good. Beside the story the game itself is nothing more. The minigames hold the game together but you still have to work a lot on the levels which will only add to your story.
Overall I liked the game very much and I think it has the potential to grow a lot.
Great game. The dialogue felt really professional and I could see it becoming a full-fledged Steam game if it was a bit longer. It was really nice how different colors represented unique levels of the monster world. The animations were pretty simple but nice and added to the vibe honestly. Especially the hurt animation. My favorite design was the pumpkin head.
For future revisions, it would be nice if you could talk to certain NPCs again. The fishing minigame felt a bit off in terms of item spawning, though I loved the apple catching one. Maybe there could be extra scenes and achievements if the player reaches a certain score.
Really interesting concept, the music is well done. The story is really interesting to me.. Great job!
Nice implementation of the theme and color palette. Throwing up questions about video game tropes.
I like how much fun the forward movement and randomness adds to the stabbing attack, makes it seem so much more powerful and dynamic.
Great fitting music and sounds.
Excellent art style and use of the palette, has a unique look and effective atmosphere. The action sequences are well designed and easy to understand. Overall, a very polished entry.
Great game, sound and visuals work very well together and so does the story with the theme. For a game of a week it feels very polished
Thank you a lot!
I love the writing and visuals, I hope this is more playable, and I hope it continues like the knight saving monsters' lives from other knights. goodJob bro
Hopefully I make a full version hah, thanks for playing!
Great writing and visuals! Probably the best use of the palette I've seen so far, and a very interesting take on the theme. Good job!
Thanks for playing!
WOW, what a game! All this in one week! Very good story, music fits well, nice concept in general! Congratulations! I would play an extended version easily!
Consider take a look at our game also:
https://laffcat.itch.io/tankrunner
thanks for playing and for the feedback! will take a look in your game
Insane that this was made in a week! It's so well made. No complaints. Just wow.
Hey! Thanks a lot for playing the game and for the good comments :)
Super good game! Reminds me of undertale. I liked the little minigames to break up the reading.
Thanks a lot! Mid-development i noticed some resemblance with Undertale and went with that, good thing someone noticed it! Thanks for playing my game
Ok from all games I played so far this is the best.
Pro:
- All the minigames were fun
- the artstyle was coherent and the limited palette was very well used
- the message was send and received
- the story was very good for this short amount of time!
Con:
really the only thing I can think about which I did not like was that I was not able to play the game. But this is just because I am looking for something I don't like. The gameplay itself was very minmal. The minigames gave me the feel of participating but at the end it was a dialog I was participating. A very good one but a dialog.
If you ask me what to improve would be to increase the actual tasks. After fishing with your dad let me bring the fish back while my mother asks me to go to someone pick something up for dinner from a neighbor. On the way collect the fruit and give it to the kids. While at the neighbor you get the bad news. This would maybe immerse the player a little bit more into the world and has feeling of doing something.
For me still a 5/5
Thanks a lot for all the feedback! If i ever get to this project again, I'm definitely gonna take a look into that! Thanks for playing too
Really well-polished game
Love the Undertale inspiration
:)
Nah this is straight peak. Message delivered. I thought you would be able to get an alternate ending if you went through the beginning without killing anything, nonetheless this is pretty good. I like how the controls were mostly onscreen for when you needed it. chef's kiss / 10
That's really nice to read. Thanks a lot :)