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Paratrooping's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Thematic Relevancy | #44 | 3.750 | 3.750 |
Historical Accuracy | #45 | 3.313 | 3.313 |
Gameplay | #57 | 2.625 | 2.625 |
Overall | #58 | 2.750 | 2.750 |
Audio | #65 | 2.375 | 2.375 |
Graphics | #89 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
On what countries' history is the game based ?
USA
Put anything you want to be immediately visible on your jam page here:
Based off of American D-Day paratroopers.
Credit the makers of any assets you used below:
Sound effects from Freesound.Org
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Comments
Fun idea and gameplay. Seems like the character randomly can't go forward sometimes, but jumpign helped. Loved the ability to shoot in any angle while running and jumping. Nice job.
The game works fine and it is pretty fun. The enemies are not firing so there is not really any challenge. It is a bit weird that the bullets don't dissappear after hitting an object.
Fun game. Shooting felt right and was working much better than in most other platformers I have played the last days.
I was able to "jetpack-jump" over packs of enemy troups, which made it very easy to take the bunker in almost no time. I don't have much experience with platformers, and don't know, if and how other games like yours are solving this?
Thanks and I originally tried to add constraints to the gun but that barely worked at all and it's better without them. I have no idea how other games do that.
That was really fun! I managed to speedrun the whole thing and win on first try! Awesome work and great job!
Nice mechanics, I liked running through the bullets after a firefight, sending them everywhere! I had a bit of an issue where the character occasionally got stuck when running, but that's such a minor thing I'm not even sure why I'm mentioning it. Perhaps because it was about the only thing that disturbed gameplay a bit!
Would've loved to see a few more levels and a bit of increased difficulty.
Well done! :)
I know tilemap colliders in unity don’t work the greatest
I know what you mean 😂
The para drop made me laugh - funny graphical depiction. The platformer game was bit too easy - also I seemed to be able to fly through the air. Nice mechanic for aiming with the mouse - I managed to shoot the guy high up in the bunker.
Oh also - there were British Paratroops in D-Day also - they did an amazing capture of Pegasus bridge near Caen.
Liked the big boss at the end - nice touch!
Well when I added the part about the American and Canadian paratroopers I didn’t have time to research….
It was a fun game, I ended up playing it a few times. The last playthrough I just ran past everyone in the bunker and just killed the last guy.
Thanks I had fun making it!
It's a fun game, but even if the music is great, it becomes a bit repetitive. I would have liked to see when a kind of impact when you hit the enemy or when he hits you. Also, in the second part of the level, enemy's bullet where almost invisible as they're grey on grey.
Shooting is nice, graphics are cool
Fun little game, I enjoyed the retro graphics and the shooting, and the fact that you could spin around your gun by using the mouse lol. The music got a bit repetitive and I would have enjoyed some kind of confirmation when you or the enemy get hit, like a visual effect or a sound of some sort.
Well done! :)
Shooting was quite satisfying! Music was fun and empowering. I did get stuck on the ground a few times, as if there was some invisible wall.
Nobody could survive my mayhem with that awesome music to play to.
Well even though I used some music from another song I had made, it took me about an hour on the morning of the last day so I’m kind of surprised that people like it…
I don't know why I loved the superfast horizontal speed so much.
I was able to zoom past so many enemies I got an adrenaline rush.
Nice game!
I love my rock guitar / rifle. It makes sweet music and has no reload :)