Finally got around to this one, and I'm glad I did. Absolutely flawless presentation, an amazing implementation of the theme, combined with resonably balanced difficulty that builds up a challenge.
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Cyber Vector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.096 | 4.096 |
Music | #3 | 4.055 | 4.055 |
Art | #4 | 4.438 | 4.438 |
Gameplay | #6 | 4.096 | 4.096 |
Creativity | #16 | 4.068 | 4.068 |
Theme | #29 | 3.822 | 3.822 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I'm embarrassed to share how long it took me, but I finally beat it! Everything about this game was incredible: the visuals were clean, the soundtrack was sick, and the gameplay was difficult but still intriguing enough to push me to complete the game. Even the logo is awesome! The somewhat unpredictable nature of the triangle's vertices added an extra layer of intensity without making the gameplay too overwhelming. Awesome work!
The presentation on this is awesome. I'm not much good at bullet hells, so this got way too hectic for me by around the time the shooting enemies showed up. I was only ever able to make it halfway. I figured out that I'm supposed to corral the enemies with the gravity shot then lure them into the area of the triangle, but it was really hard to predict where the shots would stop and the shapes would form. That and the fact that the triangle hurts you too meant that I spent a lot of the time watching my own shots to make sure I didn't shoot myself. Great game, but a bit too advanced for me.
I don’t think I’m very good, but props to the graphics it looks beautiful. I do wish I have abit of control over when the shapes form, but maybe that will take away the fun chaos.
That was something I also considered, having control over when the shape will form... But if I gave the control to the player I had two options, either player had to form a shape before they shoot again or all the vertices would form their corresponding shapes when player triggered it. Going with first option, the game had to have a slower pace. Going with the second option, it could be very annoying when all the vertices in the main frame at the same time when you trigger it, also could be abused very easily. I wanted player to feel powerful but also be mindful of their actions and consequences of them in a very high paced action scenario.
Amazing game! I enjoyed a lot playing, and honestly, it was a bit difficult, but this is what makes this game even more interesting :D Keep up the great work!
i LOVED it!!! The amount of "juice"was perfect, and the music and sfx fit the game very well!! It's very challenging tho, I recommend adding an easier mode. But very good game after all!
almost.. almost.. 3 minutes was in sight, but alas I’ll have to try 20 more times and see what I can get to. Nice use of post-processing volume effects!
The concept is original, with well-proportioned difficulty. I like the graphics, it reminds me of a PC game (Windows 95, I can't remember the name)... Good job!
That is one awesome game. Took me a minute to grasp the mechanics, I’d say that’s very intuitive and it was very fun to play after that. The visuals are top notch too, just the right amount of glitch syrup and vintage juice!
Impressive style and super polished. It's really fun too!
You definitely stand out a lot, good job! ^-^
Really polished submission! I can't even tell how many times I've fallen to my own bullets, but the game itself is super fun. Really creative idea and great visuals and effects!
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