Interesting sound design, it just trigger my nostalgic feel. but anyway the atmosphere is really convey the old but advance civilization, well done!
Play soundtrack
Field of Origins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #30 | 3.500 | 3.500 |
Composing Quality | #32 | 3.400 | 3.400 |
Overall Uniqueness/Creativity | #37 | 3.300 | 3.300 |
Overall | #40 | 3.325 | 3.325 |
Sense of Atmosphere | #42 | 3.550 | 3.550 |
Correlation to Theme | #49 | 3.000 | 3.000 |
Listenability | #49 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to Streaming Service
https://soundcloud.com/gustavo-chagas-de-morais/field-of-origins
Description
This is a mixture of a series of ideas and inspirations, my idea of this city would be an old and advanced population with strong earthly connections, I draw this mainly from FF7, so a theme similar to Aerith or Forgotten City. so a lot of elements tend to be more electronic than regular instruments, DKC1 and 2 evidently inspire the top line, some jungle and temple levels inspired my mind theatre about this specific abandoned city.
A big aspect of the production is thinking also about the platform and it's connection to the sound design, I've used essentially vintage synths (Dx7, M1 and CS-80) and the mix tries to replicate some of the ps1 flavour, with a bit of CD compression and tape saturation. It can be dirty on phone speakers though, but on my setup it was clean enough.
(The project picture is an old blender render of mine and not related to the overall idea of my city)
Screenshot of DAW
(On the project page)
Description of Setup (Optional but recommended)
DAW: Reaper 7. MIDI Controller: Behringer UMX610. Studio Monitors: Edifier R1000T4. Headphone: AKG K72
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