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A jam submission

PaperiaView game page

Traverse the planet of Paperia and defeat the evil Georeds!
Submitted by Moncii (@moncii_dev) — 3 hours, 58 minutes before the deadline
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Paperia's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#73.8083.808
Graphics#143.8273.827
Gameplay (Fun Factor)#203.4813.481
Overall#253.3923.392
Crafting Mechanics#532.9812.981
Jam Theme#692.8652.865

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which theme was used for the game, and in what way?
The alien theme was used. The characters are aliens and it takes place on the planet Paperia.

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

The health system was a bit weird, otherwise great game.

Developer

Thank you!

Submitted(+1)

I loved how its a turned based game that doesn't feel like one at all. I appreciated the way the level were designed and the game mechanics all fitted very well together. Excellent entry!

Developer(+1)

Thank you very much!

Submitted(+1)

This game is such a delight.

The animations are clean and full of charm. Crafting mechanics are well thought and they do make upgrades feel great. The RTS vibes are just enough to keep you hooked, but if you want to go berserk in exchange for your HP is also an option, which gives a solid couple of choices to the player. The audio is just amazing. Every interaction feels great and the music gets you pumped up right away.

Amazing work. Congratulations.

Developer

Thank you so much! Thanks for the feedback and I am glad you liked it.

Submitted(+1)

Nice game! The art style is so clean and elegant, I really like it :). The little animations they do and the nice background... Enjoyable :D.

The idea is quite cool, I like how you exploit the enemy movements :D. Maybe the enemies could move a bit less randomly, but not sure how that would work. Would welcome an option to hold a button to keep moving in a direction.

I find all the crafting quite linear. Open all the chests, get the new weapon. Perhaps some more decision might make it more interesting. But I like that you can see the weapon on the player and that you're getting stronger over time :).

Sounds: great soundtrack :), but the move SFX gets repetitive.

Bugs: The music didn't play the first time. Sometimes enemies get on top of each other. Sometimes you get on top of an enemy (when moving fast?).

Overall, it's a nice game! Well done :).

Developer(+1)

Thank you for all the feedback! Most of the bugs are due to the fact that this was my first time making a HTML game in Gamemaker Studio 2 and it can be a little unpredictable.

Submitted(+1)

This was pretty cool, I liked the music and sound effects, and the gameplay felt very smooth! Excellent work! 

Feel free to check out our entry, Zixels 2!

Developer

Thank you! Glad you liked it.

Submitted(+1)

challenging but fun! but then again I'm not the best at games XD

Developer(+1)

Thanks!

Submitted(+1)

Great music and graphics well done! I personally wish you didn't have to repeatedly tap in the direction you want to move but maybe that's because of my carpal tunnel from being a developer all day! Haha. Nice job.

Developer (1 edit)

Thank you! Yeah I wanted to add continuous movement but unfortunately ran out of time. Glad you enjoyed it!

Submitted(+1)

Really like the style and the music was amazing (and unexpected) haha. Honestly I'm not a big fan of the 'bump into enemy' trading damage combat but thought it was a clever way to encourage trying to take advantage of the move mechanics. I think I got stuck on level 3 because a block disappeared behind me but I didnt have the key yet. May not have been playing enough attention though.

Im not sure if a tutorial is needed since it was pretty self explanatory, it was mostly the crafted weapons I wasnt exactly sure how much of an effect they had, or if I was using them properly haha.

Overall really great entry!

Developer

Thank you for the feedback!

Viewing comments 28 to 21 of 28 · Next page · Last page