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Paperia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.808 | 3.808 |
Graphics | #14 | 3.827 | 3.827 |
Gameplay (Fun Factor) | #20 | 3.481 | 3.481 |
Overall | #25 | 3.392 | 3.392 |
Crafting Mechanics | #53 | 2.981 | 2.981 |
Jam Theme | #69 | 2.865 | 2.865 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
The alien theme was used. The characters are aliens and it takes place on the planet Paperia.
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Comments
The music matched the game and made it more fun!
I couldn't use that gun (I think it was at least) I didn't really understand how it worked hehe
Thanks for playing! I'm sorry you were confused. I am not really sure what gun you are referring to, there are no guns in the game.
Well done, it is a little confusing but I got my head around it. The E indicator should go away when it is not needed anymore but otherwise excellent job
Thank you!
The music is fricking addicting as heck!
The over all is pretty darn fun, simple, yet very fun. The art style is adorable too, over just a great little game. It even seems to be mostly complete, assets and game play wise, it's just a solid entry over all.
Nicely done, :D!
Thank you very much!
Very fun game to play. I enjoyed the music and simple mechanics. My only minor gripe was that the sound was a bit too loud (Compared to other games).
Thanks! I'm glad you enjoyed it. Sound balancing is something I still struggle with.
Could you tell me which sounds were too loud? I would appreciate it.
No problem, I think because you used a chiptune style, the overall sound effects should be tuned down just a little bit. Something to also consider, altering the pitch of each effect will help it from feeling repetitive.
Ah. Thanks! Randomly altering pitch slightly is a good idea.
Great mechanics one one-cell movement which was interesting. I had a problem one time, I was a little displaced from the grid and was not able to take ladders anymore.
Anyway, it was a great submission :)
Thank you! Yeah, I didn't have time to iron out all the bugs but when do you ever in a game jam?
very nice art style and the music is annoying as hell - that's a compliment. ;-)
Ha ha! Thanks :)
I love the style! My one critique is that there seems to be little skill to the combat, and i quickly ran out of health trying to kill the enemies because of the damage trading, but the music and visuals are amazing, and although it wasn't required, it was very satisfying to move the character around to the beat of the music. Great work!
Thanks for the feedback! As to dying quickly, your not supposed to fight them all the time but try to dodge them.
Nice game! I The design is fantastic :)
Thank you!
Straightforward nice game but parts of the UI was not on the screen for me while playing in the html version
Thank you! Yeah the HTML version is kind of whack so I also uploaded a windows version.
Really cool game, the mechanics were simple but effective. Good job !
Thank you!
This was a fun concept where you have to pick and choose battles in order to conserve your health and survive long enough to fight the Georeds. It was fun that they move when you move, so you could strategize around their movement if RNG was nice to you, else they bullied you into a corner. Once I got to room 3 where the falling platforms restarted the level, I abused it to grind my level up to help fight them, liberating Paperia at level 15. Though I ended up grinding health packs more than anything. I sort of wished there was a wait button so I didn't end up in a corner so often.
The game confused me a bit on first few runs until I zoomed out of the fullscreen window to see everything. And I do adore the art style, the cover image made me want to play it pretty early. This is quite a puzzle-ful roguelike, even if the puzzle elements might not have been intended. Spectacular job!
Thank you so much! I am glad you enjoyed it!
Very simple yet striking graphics. Keep it up!
Thank you!
Such an elegant design! The art is really cute and the game is addictive! Great job :D
Thanks!
Love the art and the concept was very simply it's such a creative game
Thank you very much!
Game was pretty fun. You did a good job on polishing a simple concept. The only bug I encountered in the WebGL version was that the music didn't play the first time around, but when I died and started again it was a proper bop to listen to. One wish is that there would a some sort of level select because it's kind of annoying to have to start all the way over each time.
Thanks for the feedback! Yeah there is a couple bugs in HTML5 version. GameMaker Studio 2's HTML5 build module isn't exactly bug free.
really dig the color aesthetic choices! Wasnt able to get too far, I encountered a glitch that turned the screen black and reloading the page didnt seem to fix it :(, please let me know if you upload a non html version
Thank you! Sorry about the glitch and yes there is a windows download.
Super stylish game - loved the art and music! The puzzle like nature of the levels was great as well.
Thank you very much!
The restricted use of colour and contrast really helps bring the focus to the key elements of gameplay - really like that.
Interacting with the different parts of the game was very clear, and taught the the player quite well!
Using health as a form of turn currency, where you're forced to spend it to get past enemies is an excellent mechanic! Made the gameplay a great mix of platformer combat and puzzle.
Tapping the arrow keys to cover long distances can get a little repetitive though!
Thanks for the great feedback! Yeah, unfortunately I did not have enough time to make the movement continuous.
Never finishing the to do list - the curse of gamejams!
Ha ha! Yeah.
soundtrack will stay in my mind for long time, love it soo much<3 but moving is tooooooo loud, grat job anyway
Thanks! Cant take credit for the music though, its by Evan King.
Interesting combination of turn-based, rpg, puzzle and crafting elments. This has some potential! I also like the simplistic pixel artstyle.
Thanks! I wanted it to be a roguelike from day 1 but I tried to put an interesting spin on it.